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Discovery 4.86 Development: Looking for modellers, system updating status

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Discovery 4.86 Development: Looking for modellers, system updating status
Offline Igiss
03-04-2010, 03:43 PM, (This post was last modified: 03-04-2010, 05:24 PM by Igiss.)
#1
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

We are now starting to prepare to our final run to get Discovery v4.86 (Discovery Issue 14) complete. The team of developers is almost assembled, but we are seeking for additional help in a number of areas.

First of all, if you know how to model and are aware of graphic design basics, and (even better) have some previous experience with Freelancer modding, you could help us with designing new stations, ships, NPC constumes, and commodity icons for the game. Please note that ships are much lower priority than stations and other stationary space objects (satellites, weapon platforms etc.) right now. We have lots of ships, but have to build stationary objects from the same few components than Vanilla Freelancer had. This is not very good.

Note that we're looking for people who will not simply model objects and deliver them for other developers to complete, but for those who are willing to learn the complete process of getting their models into the game (texturing, fixing bugs, optimizing textures, creating a hitbox, adding hardpoints). Same applies to icons and NPC costumes, although these are lower priority than models. Also, when submitting a model to us, please remember to contact our more experienced modellers (Gurjiv, Jinx, Doom if he's available) in order to know specifics about submitting.

Also, I need all system submissions ready before March 20 (2010, yes!), and everyone who is going to submit systems or propose significant changes into systems should contact me within 5 days from now, before March 8. Right now, I have basic submissions of the following systems:
Koeln by Blodo
Tottori by Seth Karlo
Omicron-94 by Seth Karlo
Omicron Mu by equanimitee
Poole by Ktayn and BaconSoda

And I'm aware of the following system editing plans:
Kusari expansions by Dab (awaiting initial submission)
Minor additions to Omicron Lost by Atreides2 and Panzer
Minor additions to Omicron-91 by Seth Karlo
Saar submission by Blodo
Londonderry submission by Linkus
Omicron Minor and other Nomad-related submissions by Treewyrm
Minor additions to Duesseldorf, Stuttgart, Hamburg and Omega-54

About all other system edits and additions: send me a message as soon as possible using the igissmail@gmail.com mail address.

We will release more information on the mod development later. Release dates or time frames will not be available for some time from now, so please don't request those. Thank you.
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Offline Varok
03-04-2010, 05:56 PM,
#2
Member
Posts: 827
Threads: 36
Joined: Dec 2009

Igiss, can you please tell us a aproximated release date?
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Offline DeathsOverture
03-04-2010, 06:02 PM,
#3
Member
Posts: 1,126
Threads: 42
Joined: Oct 2008

Dab just handed over Sigma-59 to me last night, I'll try my best to make the March 20 deadline.

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Offline swift
03-04-2010, 07:27 PM,
#4
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

' Wrote:Igiss, can you please tell us a aproximated release date?
Soon™. Don't rush the devs, please, nothing good comes out of it. The guys do stellar work, aren't being paid, so no rush, eh? Gets out when it gets out, but seems it should be soonish™ because of the system submission deadline.

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Offline sean24
03-04-2010, 07:36 PM,
#5
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Posts: 1,234
Threads: 116
Joined: Apr 2008

This is great news :)Im wondering, will there be any graphical mods added to 86 like the bloom mod dll we already have?
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Offline Luis
03-04-2010, 08:13 PM,
#6
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

I will like to be part of the Dev team and willing to learn how to model better, texture and make costum hitboxes and hardpoints. I have a lot of experience on modeling, but I am so eager on learning to texture very soon, since i have 3ds Max (Full Version:)).
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Offline Varok
03-04-2010, 08:25 PM,
#7
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:Soon™. Don't rush the devs, please, nothing good comes out of it. The guys do stellar work, aren't being paid, so no rush, eh? Gets out when it gets out, but seems it should be soonish™ because of the system submission deadline.

I'm not rushing anyone, chill out! I'm just asking for my personal knowledge...
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Offline cmfalconer
03-04-2010, 09:09 PM,
#8
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

AKA, he want's to know how much money he needs to get and save before the route he uses comes crashing down.

I wish they'd lock these threads.
+1

.
  Reply  
Offline Akura
03-04-2010, 09:22 PM,
#9
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:I wish they'd lock these threads.
+1



Says the moderator.



They only tell you when it actually happens. Get used to it.
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Offline Xareck
03-04-2010, 10:15 PM,
#10
Member
Posts: 155
Threads: 16
Joined: Jan 2009

' Wrote:Note that we're looking for people who will not simply model objects and deliver them for other developers to complete, but for those who are willing to learn the complete process of getting their models into the game (texturing, fixing bugs, optimizing textures, creating a hitbox, adding hardpoints).

Does this mean you're willing to teach those who are willing to help, but have little to no experience?

[Image: xar-1.png]
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