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Nova's and their like

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Nova's and their like
Offline me_b_kevin
08-21-2007, 01:29 AM,
#1
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i've heard talk about this and wanted to discuss this with the rest of you

some people think they are overused, what do you think?

also, what could be done to balance them?
1. give them ammo?
2. increase their energy usage?

etc. etc.

do you even think they are unbalanced?

please post your comments and keep the flames to a minimum

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Offline Eppy
08-21-2007, 01:32 AM,
#2
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No, don't bother. They used to move faster than many guns, and they started using them in dogfights. They have since been dropped down to 2-300 mps. PLEASE, DON'T NERF IT ANY MORE.

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Offline DBoy1612
08-21-2007, 01:33 AM, (This post was last modified: 08-21-2007, 01:34 AM by DBoy1612.)
#3
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The Nova's have already been nerfed... Twice now? Their fine just the way they are, no need to change them AGAIN...

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Offline Locke
08-21-2007, 01:50 AM, (This post was last modified: 08-21-2007, 01:51 AM by Locke.)
#4
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I disagree. Don't get me wrong-- I love novas, but so does everbody else. That's the problem.

The balance between torpedoes and thier like is not enough.
  • Novas do more damage to shields than Infernos.
  • Nova's are more energy efficient than Mini-Razors.
  • There is no splash damage, so unlike starkillers or sunslayers you can fire them point blank.
Novas need to be splash damage torpedoes, just like the sunslayers or starkillers. I know this created problems with damage versus battleships because of missile immunity, but I thought that problem was fixed. I just imagine what would basically be an atomic bomb-- non tracking, expensive, giant splash-damage, incinerating everything. Maybe even have other smaller secondary blasts, like built-in mines that explode in random areas throughout the big blast. BOOM!

Novas are not being used parallel to their original design and make bombers way too powerful.

Now, let me go put on my umpire mask before everyone starts slapping me...

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Offline Dopamino
08-21-2007, 02:34 AM,
#5
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i kinda have to agree with locke, maybe we could also have more variety in that typr of weapon?

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Offline Eppy
08-21-2007, 04:35 AM,
#6
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The only way that's going to work is if we make it an explosive weapon that does 50-100 thousand damage, traveling at 100 m/s, that costs ten million a torpedo. Not pretty, but it's work.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline TankTarget
08-21-2007, 05:29 AM,
#7
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Actually... Novas, Minirazors, Infernos all need some changing!


Damage for Minirazors and Infernos...is perfect. Whereas the the nova is WRONG...

This is the list of what the weapons SHOULD be


Nova:

Damage, 10000 shield, 10000 Hull

M/s 50

Energy usage: Whatever


Inferno: 20000 shield, 2000 hull

m/s 50

Energy: Whatever


Minirazor: 20000 hull, 2000 shield

m/s 50

Energy: Whatever


Or in substitution for energy, throw in ammo for them. Making it impractical to spam them against fighters. Because right now the Nova next to the flak is THE best weapon. It can kill fighters in one hit, IN NO UNIVERSE should a fighter pilot be afraid of a bomber at all. It just shouldn't be. And no single bomber should be able to kill caps on its own. Also, bombers should not be able to toast gunboats. Gunboats should be the best anti bomber weapon around...

And that is how it SHOULD be...
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Offline ghostcat
08-21-2007, 05:57 AM,
#8
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Come on guys, bombers aren't nearly as scary in a Light fighter. I kill them regularly in my tiger shark.

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........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
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Offline TankTarget
08-21-2007, 06:01 AM,
#9
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Yippy ki yay, not helpful for factions such as my own which constantly fight caps and whatnot. We cannot afford to use LFs only... and I am the only active Scythe member, and we fly Eagles only against the RM. And they have everything. Meaning that using LFs would be NUTS.... So yeah, there is no way in hell that a nimble interceptor should be afraid of a anti capship torpedo....
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Offline ghostcat
08-21-2007, 06:04 AM,
#10
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Posts: 520
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That's why using a mixed variety of ships should be necessary. LFs to take care of Heavy fighters and bombers. Heavy fighters to take on Light fighters, other Heavies, bombers and (in groups) Gunboats. Bombers for Capitol ships.

Well, a fighter SHOULD fear an anti ship missile, if they get hit with the thing. It shouldn't be possible to do so however.

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
[Image: socksaredeadly.jpg][Image: space.jpg]
Back, if I can get this thing working!
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