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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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IDs and Reputation

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IDs and Reputation
Offline Drake
08-31-2007, 06:14 PM,
#1
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I don't know anything about coding, and I don't know what's hard-coded in Freelancer and what isn't... But would it be possible to code reputation modifiers into IDs? What I mean is, say someone equips an Outcast ID... As long as that ID is equipped, all the enemies of the Outcasts have their reputation modified to full red.

If this is possible, it certainly wouldn't fix the problems with people buying equipment that shouldn't be available to them, but it might help a little bit. It would also just be a nice feature... My Outcast is absolutely loved by half a dozen factions that should be hostile with him. That gets annoying.
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Offline Equinox
08-31-2007, 06:16 PM,
#2
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That would be a good idea if this could be done.

[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
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Offline bluntpencil2001
08-31-2007, 07:31 PM,
#3
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I like it too.

Of course, there would be some difficulties considering some of the more complex politicking that goes on, but all-in-all a good idea indeed.

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Offline will ritson
08-31-2007, 08:02 PM,
#4
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puts on tape of mc donald advert "i m lovin it"

great idea i hate when newer players say why you attacking me your green to me(drives me crazy)

Billy

I have nearly left the sever but any free time ill come back and play. also ill try to post every few days and read the forums.

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Offline yurineova
08-31-2007, 08:14 PM,
#5
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Would solve some problems, reputations could be a prob, but overall good

shame it would most likely take hard coding, but maybe you can make say outcast IDs illegal to police and police IDs illegal to Outcasts, ect?

since you cant drop equiped items, then the police/pirate auto attack ya and your rep is automatically harmed for the involved faction.

signature goes here once its done!
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Offline TankTarget
08-31-2007, 08:15 PM,
#6
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Posts: 1,310
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Joined: Jun 2006

Yeah I gotta say this is one of the best ideas I have heard in a while. This has my full support if it goes further. And hell why not make it modify your rep to give you the tag as well... that way it forces people to RP:)
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Offline Jwnantze
08-31-2007, 08:18 PM,
#7
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The one problem I see with this is that people could change there rep buy just buying a new id, and then everyone they anoyed couldnt get back at em.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

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Offline bluntpencil2001
08-31-2007, 08:20 PM,
#8
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It would only worsen the reps of enemies, not improve it.

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Offline Drake
08-31-2007, 08:22 PM,
#9
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Posts: 2,195
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' Wrote:The one problem I see with this is that people could change there rep buy just buying a new id, and then everyone they anoyed couldnt get back at em.

People can already do that if they really wanted to, but it'd be breaking RP.

I don't think the IDs should make any factions green, or even neutral. Make people work for their friends, but automatically get their enemies.

I'm guessing, like so many good ideas, things are going to turn out to be hard-coded so it wouldn't work. :sleep:
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Offline yurineova
08-31-2007, 08:22 PM,
#10
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' Wrote:It would only worsen the reps of enemies, not improve it.

Teks had an illegal weapon, and since you couldnt drop it, the police auto-kos'ed ya. The IDs could be set in a similar fashion.

My 2 denari

signature goes here once its done!
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