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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ship modding on Discovery 4.85

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ship modding on Discovery 4.85
Offline xaster
03-29-2010, 03:51 AM,
#1
Member
Posts: 11
Threads: 3
Joined: Mar 2010

Dear all ,

played the Discovery 4.85 in the last weeks a lot and want to ask about the ship stats.
I known in Discovery 4.84 all Bombers can carry class10 guns aswell.
In 4.85 the most bombers can only use the class6 Bomber guns . :crazy:

Is there a possibility to edit the mod files to use the class10 again ?

I need a little bit support to mod the game files for my singleplayer game :rtfm:

Thx a lot for feedback

Xas
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Offline sean24
03-29-2010, 04:02 AM,
#2
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Posts: 1,234
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Joined: Apr 2008

Im no modder but editing the ship .ini's to make bombers have class 10 gun hardpoints might work.
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Offline xaster
03-30-2010, 04:20 PM,
#3
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Posts: 11
Threads: 3
Joined: Mar 2010

' Wrote:Im no modder but editing the ship .ini's to make bombers have class 10 gun hardpoints might work.

mmh - i hope there a possibility.
Maybe the modders are using a editor for this ?

The stange thing is that same Bombers can carry the class 10 guns by default and onther once not.

Please help guys

bye
nuts
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Offline Sturmwind
03-30-2010, 04:31 PM,
#4
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Posts: 2,097
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Joined: Aug 2009

Actually, bringing back the option for bombers to mount codies would be a good idea on the final term...
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Offline sovereign
03-30-2010, 04:55 PM,
#5
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Posts: 3,893
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Joined: Feb 2008

' Wrote:mmh - i hope there a possibility.
Maybe the modders are using a editor for this ?

The stange thing is that same Bombers can carry the class 10 guns by default and onther once not.

Please help guys

bye
nuts

We basically just use Notepad for.. well, almost everything. I think the file you're looking for is ShipArch.ini, but that's not my area of expertise.

The reason for the change was to reduce bomber effectiveness against fighters to the point where it was actually practical to use fighters as parts of mixed groups rather than just waltzing around with 8 bombers murderizing all in your path. It's not a bug, it was intentional- and the new class 6 weapons are actually quite damaging if you can it with them.

[Image: SCRAgenderheuristics.png]
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Online Alex.
03-30-2010, 05:14 PM,
#6
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Discovery 4.85 had bomber cannons. I think it was either update 1 or update 2 that removed these things. So go and try the 4.85 final release?
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Offline sovereign
03-30-2010, 05:16 PM,
#7
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Posts: 3,893
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Thought it was somewhere in the betas, actually. If you can dig up the older betas you might find it... great idea Alex, I totally forgot about that.

[Image: SCRAgenderheuristics.png]
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Offline MarvinCZ
03-30-2010, 05:34 PM,
#8
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Posts: 1,312
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Joined: May 2008

Just make sure you keep it to singleplayer. If you also play on the server, create two copies of Discovery, one without changes and one with the changes. If you accidentally get on the server with the modded version, bad things could happen to your ships.

The change is in shiparch.ini (in DATA\SHIPS\):

you'll see a line like this in the bomber's section:
Code:
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
Add another one:
Code:
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
Notice the "10" instead of the "6" in the previous.
MAKE SURE YOU WRITE THE SAME HARDPOINTS IN THE COPIED LINE.

If you want to change turrets, change the number to 5, not 10. That would be BS turrets, not fighter ones.
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Offline xaster
04-15-2010, 03:28 AM,
#9
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Posts: 11
Threads: 3
Joined: Mar 2010

' Wrote:Just make sure you keep it to singleplayer. If you also play on the server, create two copies of Discovery, one without changes and one with the changes. If you accidentally get on the server with the modded version, bad things could happen to your ships.

The change is in shiparch.ini (in DATA\SHIPS\):

you'll see a line like this in the bomber's section:
Code:
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
Add another one:
Code:
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
Notice the "10" instead of the "6" in the previous.
MAKE SURE YOU WRITE THE SAME HARDPOINTS IN THE COPIED LINE.

If you want to change turrets, change the number to 5, not 10. That would be BS turrets, not fighter ones.


thx men,
this is working !!!:yahoo:

Add lines like this
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
and can use now class 9 & 10 weapons on bombers :cool:
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Offline xaster
04-19-2010, 01:17 AM,
#10
Member
Posts: 11
Threads: 3
Joined: Mar 2010

Hey folks,

i played a lot with the shiparch.ini and had a lot of fun.

Now iam looking for a way to add/remove some weapon slots to a ship.
The weapon slots are named like
"HpMine01 HpTorpedo01 HpTorpedo02 HpTurret01"
but there are defined on another place.
Are these .cmp .mat files responible for this ?

Can someone help me with moding in this things.
or is a special editor needed ?






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