• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 509 510 511 512 513 … 547 Next »
Kusari Transport and/or Blood Dragon Strike Cruiser

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Kusari Transport and/or Blood Dragon Strike Cruiser
Offline RingoW
09-08-2007, 09:43 PM,
#1
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

The last is a special development. Its design is based on Kusari but follows the functionality of a modular structure. Original it was designed as a transport (hold size 1800) with a cargo module on the left side and two cargo pods. Plus an armament of seven transport turrets.

[Image: t2_aJlyOjJZG75.jpg] [Image: t2_wxLfNnSswlE.jpg]

The Blood Dragons got their hands on the construction plans. They mounted a cruiser power plant instead of the transport one, addapted some Li - Cruiser forward guns, they recieved from the Rouges, to construct a cruiser forward gun module. Now it has a hold size of 800, plus a armament of eight cruiser turrets.

[Image: t2_731UbTRBNyf.jpg] [Image: t2_VdbPH2hhx_J.jpg]

[Image: t2_lxVEy03HQzG.jpg] [Image: t2_R39V05N53Cr.jpg]
Reply  
Offline Dragan
09-08-2007, 09:52 PM,
#2
Member
Posts: 88
Threads: 15
Joined: Aug 2007

Looks nice, keep it going and blood dragons strike cruiser could be used instead of the talarca.

This cargo module on the left side should be skinned like cargo pods or even the ship.
  Reply  
Offline mohr
09-08-2007, 09:57 PM,
#3
Member
Posts: 219
Threads: 13
Joined: Dec 2006

Sweet! Love it man, good job!

So this is two seperate ships, right?

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
  Reply  
Offline RingoW
09-08-2007, 10:12 PM,
#4
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

The base is the transport but the Dragons modified it to a cruiser. The first pic of the transport shows the cargo module only. On the second pic there are two cargopods mounted on the transport module. These cargopods are just to show the mount. They will be exchanged with original ones.
Reply  
Offline Igiss
09-08-2007, 11:49 PM,
#5
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Can we please go without any cargo pods that players can exchange themselves, OK? This feature was implemented for Vanilla ships only...

Otherwise fine model.

And the huge gun... well. It does look impressive, but how we gonna explain why it cannot turn even a slight bit?
Reply  
Offline Panzer
09-09-2007, 12:01 AM,
#6
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Both ships look... unique to say the least

Such a mixture of technology would fit the junkers more than the self-sufficient dragons

[Image: Vxqj04i.gif]
Reply  
Offline Snip3rNife
09-09-2007, 12:41 AM,
#7
Member
Posts: 212
Threads: 8
Joined: Apr 2007

' Wrote:Can we please go without any cargo pods that players can exchange themselves, OK? This feature was implemented for Vanilla ships only...

Otherwise fine model.

And the huge gun... well. It does look impressive, but how we gonna explain why it cannot turn even a slight bit?
What do you have against Cargo Pods anyway?

Forward Guns turn now? The Lib Cruiser forward gun doesn't turn, and none of the gunboat forward guns turn that much.

[Image: snip3rvolbeat.png]
Known as on Discovery RP 24/7:
Thomas_Hill - Train
[KNF]TakajiKimura - Chimera
You may also know me elsewhere as I'll Begin or something including "Volbeat"
  Reply  
Offline RingoW
09-09-2007, 03:25 PM,
#8
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

The forward gun is fixed, as the name says. It can not turn definitive.

Sure, i can create nonchangable Cargopods. Its easier for me, cause i don't need HP for the Cargopods.

For the Blood Dragon Strike Cruiser i created a dragonlike symbol instaed of the Kusari state sign. With MS it was a very hard work and it doesn't looks nice. I want to replace it with the Kusari sign, except someone out there can make a very good asiatic dragon model. It must be small to implement it on the front.

Thanks
Reply  
Offline Dopamino
09-09-2007, 03:34 PM,
#9
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

looks cool, could use more polygons. its pretty boxy. maybe keep it boxy but have the walls slanted (ie Kusari BS)

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Offline RingoW
09-09-2007, 03:46 PM,
#10
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

I want to avoid further polygons, cause of the size the file has already. There is another pic to show that it is not so boxy and work on it is in progress.

[Image: t2_fJKxGPxIVax.jpg]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode