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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.84 system map

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4.84 system map
Offline Igiss
09-12-2007, 11:49 AM, (This post was last modified: 09-12-2007, 11:59 AM by Igiss.)
#1
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Okay, I guess it's time to give everyone a chance to have a sneak preview of the new system map.

[Image: discoverymap.gif]

This is a fully official map that will be included with 4.84 beta. All new systems on this map were already created.

Not too many changes, but be attentive to details:)
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Offline Dopamino
09-12-2007, 11:56 AM,
#2
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

whoa, so many dots. there isn't ny chance that you could make that biiger is there? it's pretty hard to read

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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GlyphStorm
09-12-2007, 11:57 AM,
#3
Unregistered
 

Nice indeed, but out of curiosity: what's the release date of 4.84?

Glyph
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Offline Panzer
09-12-2007, 12:36 PM,
#4
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Looked carefully and I noticed that omicon theta and alpha aren't connected directly anymore.

New omicrons :yahoo:

[Image: Vxqj04i.gif]
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Offline Unseelie
09-12-2007, 12:43 PM, (This post was last modified: 09-12-2007, 12:43 PM by Unseelie.)
#5
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Posts: 4,256
Threads: 235
Joined: Nov 2006

for comparison....the current map
[Image: discoverymapgt0.th.gif]

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Offline Maranzo
09-12-2007, 01:00 PM,
#6
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Posts: 87
Threads: 3
Joined: Mar 2007

Nice well the direct connection tot theta now leads trough a system called Eta as I can see.

How many systems are added Igiss ? and are there also systems been edited ?

Or is that still a secret for now ? (A)

Like to see the mod coming out soon, can't wait:D



Jack
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Offline majkp
09-12-2007, 01:03 PM, (This post was last modified: 09-12-2007, 01:05 PM by majkp.)
#7
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Posts: 1,437
Threads: 133
Joined: Aug 2006

Yay, PRISON, I am looking forward to see that one!
I'd connect it to the common universe via 10 more new systems so it would take like 2 hours for the rule offender to get back ...

:D
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Offline Maranzo
09-12-2007, 01:08 PM,
#8
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Posts: 87
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Joined: Mar 2007

hmm I think 24 hours would be more reasonable:)

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Offline majkp
09-12-2007, 01:13 PM, (This post was last modified: 09-12-2007, 01:14 PM by majkp.)
#9
Member
Posts: 1,437
Threads: 133
Joined: Aug 2006

Well so far it looks like there is no way out from this one, which is way better than a ban...

So maybe make 2 prison systems, one with a loooong way out and another with no way out. But in 4.85 maybe...
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Offline pipsqueak
09-12-2007, 01:23 PM,
#10
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Posts: 970
Threads: 37
Joined: Apr 2007

Put a Jump gate from that system into NY and then put mines all around it, like alaska. but with no hole. Also cover the Hyper Jump point with a mines as well. LOL Let them see the traffic but not get to it.....

[Image: pixresizeuo0.jpg]
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