Essently, you have to be within 5k of the person you're using it on.
Your ID has to be house military/police/intel
You have to be in your houses space
Usage: Ok, I'm flying LNS-Bob, a liberty dreadnought.
I see smuggler-bob flying with a load of some illict cargo.
LNS-Bob types /report smuggler-bob
a police NPC spawns and scans him (preferbly using the BHG NPCs no warning drop it nao method)
if possible, add a refusal to dock to smuggler-bob at all bases in system (or simply have it auto-rephax him to hostile if he docks starting 5 seconds after the command) Have this no-dock period apply for the ammount of time they will have from being scanend to drop an illict cargo plus 10 seconds, to prevent people busted at a planet from speed docking anyway.
This gives lawfuls a non PvP method to stop smugglers, as if they fail to do so all the (lawful) bases they may have docked at to sell go red.
Prehaps have a 1week log a player can access for theri char, showing basic info, who they stopped, the cargo, and what happend (complied or not, if doable)
Also allow offical factions (navy/police/intel) leaders to access some form of logs for the ID they represent, to further RP (IE: the LPI faction head tracks which LPI/LPIGuard IDd players catch the most smugglers)
Now, if doable w/o spawning a NPC, have it set to just scan the cargo against a blacklist based on the players ID (if 3 or less, it does not work, to allow RP cargo), and give some form of notice (IE: a 10k localized message similar to what /dice gives, giving a certain ammount of time to drop it)
Now, as to the penalty for a player false reporting someone AND a player being caught.........
note: In the below section, I mean all lawful factions with a base in house space of the reporting players ID.
If you bust a smuggler in NY, this would effect all lawfuls with a base in that system, or at least all liberty lawfuls (LN/LSF/LPI as well as house corps)
1st three times
Smuggler- if player does not drop, reporting factions lawful bases go red until next docking.
Lawful- Nothing
4th time and up
Smuggler- reporting factions lawful allies stay red for 24hrs
Reporter- Loss of ability to use /report for 24hrs
After the 4th time, the penalty period for that char doubles each time. Once you reach the 4th and up, the penalty 'level' you were at decresses after 2x the time of the penalty
Eample: a smggler on his 7th time being busted in liberty is rephax'd hostile to liberty for eight days, after which he may fix his rep. However, once his eight day period ends, he has ANOTHER eight days before he drops to his '6th warning' level of a 4day rephax'd period. If he did not trigger this again, then 4days after that he would drop to lvl5, and if he made two more days he would drop to level 4, and 24hrs after that to level three, and the 1st three warning 'levels' drop after 24hrs each. So a player who was busted 7 times would have to wait 18 days before he was off scott free.
Abuse wise, this would have minimal impact as the player as the option to comply and drop their cargo (preferbly with the same mechanichs NPCs have if someone else tractors the cargo: whoever tractores it immeditly goes red to that NPC faction)
RP wise, it would add a VERY Great tool to the game.
Suddenly smuggling is a slight challenge, not a case of 'lol i no stop'.
It would also remove the need for any FR5s for smugglers docking anyway, as under this FLHook would take care of all of that.
Sounds pretty nice but I have no clue if this is possible in flhook. Most of the smugglers I came across really were the kind of "lol i no stop" and this is pretty exhausting while you try to RP.
One big problem I spot here are the indie lawfuls abusing this command in a situation like this:
Trader XY: Cardamine smuggler spotted near West Point, name is 'Your.Dealer'
Lolwut indie: /report Your.Dealer
Your.Dealer: I only got 2 units for personal use... You know, I'm an addict... *sighs*
[LN]-Priv.Parts: *scans Your.Dealer* He's right, it's only 2 units
Your.Dealer: Oh damn... *shaking* Time for the next load... *sniffs/smokes/whatsoever Cardi* (He drops and destroys it)
[LN]-Priv.Parts: Alright, but don't fly while your under drugs, ok?
Your.Dealer: Ok, I won't... Oh wait, I can't dock anywhere. It's all hostile now
I know there are a couple of indies around who know how to RP and there are a couple of morons in the official factions so there might be a problem with this command.
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Hmmm. Make it only work on if the target is within scanning range?
That situation you posted wouldn't happen - Cardamine in any quantity is illegal in Liberty so he'd be ordered to jettison it.
Don't forget not only indies can abuse things.
And wait a sec... There's a hook that enabled spwaning of certain objects now?
' Wrote:I know there are a couple of indies around who know how to RP and there are a couple of morons in the official factions so there might be a problem with this command.
' Wrote:Don't forget not only indies can abuse things.
I agree, it's a great concept, but the potential for abuse is just too high.
It's easy to do, as far as I know. Just need to modify some commands that already exist (particularly a specific NPC-tester command for admins) and voila. But there are way too many ways to abuse a command like this. The possibilities are rather endless.
Quote:Now, if doable w/o spawning a NPC, have it set to just scan the cargo against a blacklist based on the players ID (if 3 or less, it does not work, to allow RP cargo), and give some form of notice (IE: a 10k localized message similar to what /dice gives, giving a certain ammount of time to drop it)
the 'allowable ammount' could be set a tad higher even
if the person does not have enough to trigger it, the person who used it gets hit for a false report, and NOTHING happens to the player involved (well nothing from this idea anyway)
As for alex's scanner range idea.........3rd line of the post
Quote:Essently, you have to be within 5k of the person you're using it on.
Past that, lets pick this apart and find chances to abuse it, and think of ways to minimise abuse chances.
If its setup so false reporting penalizes the reporter (prehaps up to and including reploss...... ) then false reporting is a case of 'PLEASE try to use this on me when I has legit cargo'. Past that I dont see how it could hurt a legit trader, its essently the same as a NPC scaning you. As for the part of the idea in which a trader its used on is denied docking rights until they dump the load (or fail to comply and everything goes red anyway) I dont see that being abused either, as it wouldnt have any effect on someone w/o an illegal cargo.
But yeah, lets brainstorm ways this could actualy be abused and think of workarounds. I first suggested this basic idea over a year ago, be nice to see it get implemented and lolsmugglers get in RP consequences.