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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Lane disruptions

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Lane disruptions
Offline peter123
04-26-2010, 08:02 PM,
#1
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Posts: 311
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I have idea:
When we are going in the trade lane pirates always will stop you no matter your affiliation is hostile , neutral or even friendly to them. Thats annoying especially when you re trading or smuggling. Many times pirates which i m neutral with disrupt lane and i must go farther on cruise or wait for regeneration. I see no RP and balance sense in this. Is it changeable? Or it needs source code ?:mellow:
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Offline Akura
04-26-2010, 08:04 PM,
#2
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When you drop a lane, you don't really have time to check who the person is you're dropping.

No real way to change it.
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Offline dodike
04-26-2010, 09:07 PM, (This post was last modified: 04-26-2010, 09:07 PM by dodike.)
#3
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I think that Crest is talking about NPCs
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Offline Slartibartfast
04-26-2010, 09:15 PM,
#4
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' Wrote:I think that Crest is talking about NPCs

Well, npc's drop the lanes completely randomly, no logic applied there as far as I know, so...
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Offline Akura
04-26-2010, 09:16 PM,
#5
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NPCs don't even drop them, it's a scripted event, the NPCs spawn as it's dropped.

Even seen NPCs trying to shoot the lane out? They fail.
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Offline tansytansey
04-26-2010, 09:20 PM,
#6
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They still drop the lane though if no one is around. I think that was the point.

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Offline jxie93
04-26-2010, 09:21 PM,
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' Wrote:NPCs don't even drop them, it's a scripted event, the NPCs spawn as it's dropped.

This.

We can't remove it without the source code.


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Offline Birdtalon
04-26-2010, 10:36 PM,
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Damn that sauce code.

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Offline Dejavu
04-26-2010, 11:20 PM,
#9
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Anyone going to bribe Microsoft for the HP Sauce Code?

Damn thats made me hungry all over again...Darn you Birdy!

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Offline sovereign
04-26-2010, 11:51 PM,
#10
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As far as I'm aware, we can remove lane disruptions... but it's all or nothing on any given lane. Without the source code we can't make LR NPCs not drop lanes on LR players, for instance- but we can just remove all of the lane disruptions. It's part of the lane traffic NPCs, as far as I recall- remove the particular type of NPC spawn from that and the lane doesn't get disrupted.

At least, I think that's the way it works. It'd make sense, and explain why non-vanilla systems- and considering that FL dumped its guts out into the ini files I'd think they wouldn't code individual events into the thing by hand in some random source file.

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