Max cargo of biggest transports counts 5000(Do not includes barge) why not make even bigger cashcows?
I was thinking about super trains with cargo hold from 5000 to 9000. They will cost from 200millions up to 350 millions. They will have agillity of smaller caps (destroyers and battlecruisers). They armnent shall include transport turrets and and in the biggest ones gunboat turrets.
I cant post any models now. I m noob in modelling.
i barely trade/mine. but from what i see, trade and mining, goes pretty fast already. why make it easier?
for more caps?(no offense)
- =CR=Chacon[Colonial], - LPI-W.Hemmeryckx[RO] , - Tempo[Xeno], - Ibanez[Pirate]http://www.youtube.com/watch?v=94f7FvIbJPY
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' Wrote:They will cost from 200millions up to 350 millions. They will have agillity of smaller caps (destroyers and battlecruisers). They armnent shall include transport turrets and and in the biggest ones gunboat turrets.
Do you like idea?;)
Supertransports are already less agile then smaller caps. Mastodon has slower turning than Liberty dreadnought.
Increasing the commodity prices increases the amount of money everyone can get, with no change to piracy or the threat of destruction.
Popping up a 6000 cargo ship with less agility than the 5000 cargo ones, and thus more danger, increases the amount of money everyone flying one can get, with ample change to piracy and the threat of destruction, balancing it nicely.
Essentially, bigger ship = bigger target.
Silly big = Barge
Sane big = Advanced Train
Semi-sane big = Large Advanced Train (to be invented)