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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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2 questions about artifacts and pirates

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2 questions about artifacts and pirates
Offline estevesbk
09-19-2007, 02:49 AM,
#1
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Hello guys! Have 2 simple questions for you:

1. May artifacts be traded on policed systems or they are treated as "contraband"?

2. Pirates cannot use capital ships to pirate trading players, right? But may they use it to pirate NPC traders (not players)?

Thanks in advance!:)

<span style="color:#000066">
Arthad - Zoner
</span>
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Offline Dopamino
09-19-2007, 02:53 AM,
#2
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Posts: 3,522
Threads: 70
Joined: Jul 2007

1-yes, its contraband
2-i've always been fuzzy on this, im pretty sure you can though.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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Offline onca
09-19-2007, 02:58 AM,
#3
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Posts: 1,370
Threads: 70
Joined: Jun 2006

1. Already answered
2. Moot, coz you can't pirate NPCs anyway. You can only blow them up. (And that is allowed in any ship)
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Offline estevesbk
09-19-2007, 03:01 AM,
#4
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Posts: 124
Threads: 20
Joined: Sep 2007

' Wrote:1. Already answered
2. Moot, coz you can't pirate NPCs anyway. You can only blow them up. (And that is allowed in any ship)

Yeah but you cannot just blow up a player carrying a trader ID, or can you?:P

<span style="color:#000066">
Arthad - Zoner
</span>
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Offline uspatriotsf
09-19-2007, 03:08 AM,
#5
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Posts: 695
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Joined: Jul 2007

No you cannot blow up a trader without first trying to pirate them. NPC's blow em up to your heart's desire, just dont kill ones that should be your allies or neutral to you based on your RP.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

DO NOT CLICK HERE
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Offline onca
09-19-2007, 03:13 AM,
#6
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Posts: 1,370
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' Wrote:Yeah but you cannot just blow up a player carrying a trader ID, or can you?:P
Yes and no....

1. Piracy --> You demand a guy with trader ID to hand over the money. If they refuse you may blow them up. Can only do this in a Gunboat or smaller.
2. War --> If the trader belongs to a Faction (player faction I mean) you are at war with, you may blow them up. You can use any ship here, although using a capship is considered unsporting I believe.

Hope that helps...
o.
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Offline estevesbk
09-19-2007, 03:57 AM,
#7
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Posts: 124
Threads: 20
Joined: Sep 2007

' Wrote:Yes and no....

1. Piracy --> You demand a guy with trader ID to hand over the money. If they refuse you may blow them up. Can only do this in a Gunboat or smaller.
2. War --> If the trader belongs to a Faction (player faction I mean) you are at war with, you may blow them up. You can use any ship here, although using a capship is considered unsporting I believe.

Hope that helps...
o.

Hey! But aren't player merchant factions automatically at war with pirate factions?:P

<span style="color:#000066">
Arthad - Zoner
</span>
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Offline Unseelie
09-19-2007, 03:59 AM,
#8
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Posts: 4,256
Threads: 235
Joined: Nov 2006

to clarify on piracy....
you are allowed to shoot them before demanding money.
you just have to demand money before you shoot to killl
taking them down to one bar?
fine.

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Offline Drake
09-19-2007, 04:22 AM,
#9
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Posts: 2,195
Threads: 93
Joined: Jun 2007

Quote:7.13 Pirates and terrorists have a right to deal as much damage as they see fit before or after demanding money from a trader ship, but killing trader ship before demanding money is not allowed. Attacking traders or demanding cargo is not allowed for cruisers and battleships, unless cruisers and battleship belong to Terrorist ID or Phantom ID owner.

Quote:7.2 All PvP/RP rules listed below in section 7 are void in the following situations:

- Self-defense - level 30 limit is not active;
- Attacker and defender belong to two NPC factions that are at war (Kusari vs Bretonia, Outcasts vs Corsairs, House vs local pirates) - level 30 limit is active;
- Attacker and defender belong to two server factions that are at war (officially declared) - level 30 limit is active.
- In systems belonging to server factions and in Connecticut - level 30 limit is not active;

Since it isn't specifically listed as voided, rule 7.13 means that lawful military and police characters in a cruiser or battleship can't attack a trader, even if it's hauling contraband. They can call for fighter or gunboat backup, or dock and return in a smaller ship, but can't attack with their big capship. The only exception would be if they're at war (a pirate trading vessel, or a Kusari trader in Bretonian space).

However, the line "Attacker and defender belong to two NPC factions that are at war (Kusari vs Bretonia, Outcasts vs Corsairs, House vs local pirates)" implies (not just implies, it actually says) that a House-specific pirate (such as the Liberty Rogues or Mollys) can attack a trader from one of the same house's factions (such as Interspace Shipping for Liberty or Bretonian Mining and Minerals for Bretonia), either to pirate or just to destroy, using whatever ship the pirate wishes.

If this is not intention (and based on what I've seen and heard, it isn't), then the rules need to be changed to make that clear. Right now it would be entirely legal for a Rogue to fly around Liberty blowing up any Liberty-aligned trader he encountered, using whatever class ship he wanted. And there are a lot of traders flying around with a Liberty Navy tag.
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Offline Ion
09-19-2007, 04:26 AM,
#10
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Posts: 542
Threads: 24
Joined: Jul 2007

kill as many npcs as you like with whatever ship you like... as long as they are not friendly to your affiliated faction, and your ship is in RP.

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