Well, Lately I've been working on a ship model in sketch-up, and with nothing but, Mountain-Dew, Blink 182, and a "sick" day to keep me going, I've managed to finish the base component.
There are the multiple perspectives I took screenshots of, and I'm somewhat lost as to where to go next, some suggestions and tips would be very appreciated.
EDIT: As for the crooked cockpit, I'm working on fixing that now, so no need to comment on that:P.
If you're starting to modell I'd recommend picking up Metasequoia, it's a very nice program, not quite as detailed as 3DS Max but all the same model building functions are there. The shareware lets you build your models and save them, but it doesn't let you export them. That's easy to get around with a MQO importer for 3DS Max, which is what I use.
When building a model, it's a good idea to only build one half of the model and then mirror it when you're done. What I do is build the whole model, cut it in half, and then mirror it for consistancy, makes it a little easier for me.
Is there any particular faction style you're going towards with this ship?
1) It's supposed to be a Light Fighter that's used for reconnaissance for large shipments of whatever, scouting ahead of the actual convoy.
2) Department of Redundancy Department.
@ Nighthawk
Well, I have 3DS Max, I just don't know how to use it, the reason I'm using sketch-up is because the modeller who taught me how to model uses Sketch-up.
Well, I sort of thought that this ship's style would be a mix between the BW's line, and ships like the Wasupu and the Virage. But I'm not adept at making wing like parts. And a little bit of the arrow.
Most modelling programs work the same way. The only major difference is the UI, but most of the functions are the same. 3DS is a lot more detailed, yeah, but it also produces far better looking models.
I know how frustraiting it can be trying to learn a new program though, when you're trying to figure out how to do something that would be relatively easy to accomplish in the program you usually use. That's mostly the reason I don't fully use 3DS Max yet. I still haven't figured out all of the functions, so it's just easier for me to use Metasequoia. It's got a pretty simple UI, which I like.
Right then, so I would make it sleeker than how boxy it is right now. I *think* what Ashes is trying to say is make it in Met, which I would have to agree, there's no point in fooling around with sketchup. I've used 3ds, but my knowledge is limited. But since using 5.1 SketchUp Pro, there's a huge difference in the quality of my models, and no doubt there will be if you decide to switch over. If you decide to still use sketchup then I'll return to post some followup comments on whatever you choose.
Well, I don't want to start over from scratch, is there a possible way to swap it over from Sketch-up to Metasequia or whatever the hell it is, without completly starting over?
Great model. Reminds me of Jinx's Zoner capital ship design.
You do however require a slightly more advanced 3D modeling program to pull off better results. Also, try and model in quads and remove as many triangles as possible.. It doesn't really matter for material objects, but it makes the texturing process less painful in my experience.
Keep it up:)
"Three o'clock is always too late or too early for anything you want to do."
Alright, while I'm learning to use Metesquia or whatever it is >.>, I've also been working on this model, and I've made some drastic changes, almost completely changing the feel of the model, and here's where I'm at now.