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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Unbeatable

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Unbeatable
Offline davfra
10-04-2007, 06:08 PM,
#1
Member
Posts: 54
Threads: 18
Joined: Oct 2007

I`ve just come up against some Corsairs. They were level 9 and I`m 19. I accepted the mission but when I came up against them, I found them impossible to beat. They moved in completely unatural style, continouisly jerking from either left or right.
They did no damage to me but they were difficult to hit. As soon as any damage was done, it was immediately repaired..
I fought them for about 15 minutes and killed none.
I never had the problem in the normal game and wondered if anyone else has had anything like it?
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Offline Unseelie
10-04-2007, 06:21 PM,
#2
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

disco has improved npc AI...they fly like computers, yes.
they are harder to hit, use bots and bats, and run away.
they also use torpedo's or CDs if they have them.

stick around, the NPC's here are better than some people......like you, apperantly.

You will get better at it...and it will help you out when you go up against a real person.



on a side note, the battleships suicide on planets....

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Offline McNeo
10-04-2007, 06:21 PM,
#3
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

This is caused by the general annoying Legionnaires that zoom around every which way. There is no way to solve this problem, and they do run out of nanobots and shield batteries.

Put general requests for info in this forum in the future please.
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Offline Fellow Hoodlum
10-04-2007, 06:34 PM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

And this was in 'Welcome' too ... Please have a look round the forums first before pressing the
'Post new topic' button Erinsy - Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline ghostcat
10-04-2007, 06:48 PM,
#5
Member
Posts: 520
Threads: 33
Joined: Dec 2006

Welcome to disco then!

Ah, the best missions in disco are base destruction, with ship kills optional. Bases don't dodge.

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
[Image: socksaredeadly.jpg][Image: space.jpg]
Back, if I can get this thing working!
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Offline uspatriotsf
10-04-2007, 06:58 PM,
#6
Member
Posts: 695
Threads: 59
Joined: Jul 2007

Lag can also cause overly erratic behavior in NPC's. But yeah, the NPC's are a lot more difficult and interesting in Discovery.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

DO NOT CLICK HERE
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Offline DarkOddity
10-04-2007, 06:59 PM,
#7
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I have noticed that the Corsair NPC's are much more dodgy than all the other ones. To the point that in a VHF it takes a while just to get behind them close enough to hit them while they run away. Very annoying.

My Website
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Offline alance
10-04-2007, 07:04 PM,
#8
Member
Posts: 511
Threads: 29
Joined: Jul 2007

Better guns will help a lot, stick with it, you'll become more deadly:)

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
&quot;To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence.&quot;
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Online Treewyrm
10-04-2007, 07:05 PM,
#9
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Yes, the erratic behavior is very annoying at times. Thing is that they pose a problem only for lower underequipped ships, anything top-tier or closer have no problems whatsoever to the point NPCs becoming just flying supplies of bots and bats and no more than that. I think beta has some of that fixed, but not entirely. As I'd certainly vote for harder NPCs (not crazy-dodge ones but with better armor/weapons) in a top-level systems but tone down that "maneuverability" for starter systems.
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Offline Unseelie
10-04-2007, 07:13 PM,
#10
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

ohh...can we have npc's with armour upgrades?

that would be nice.

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