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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Order Guard ID

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Order Guard ID
Offline Anonymous User
06-16-2010, 01:26 AM,
#1
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

Quote:The Order Guard ID
Pilot carrying this ID is in The Order Guard, who :
* Can escort traders
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Can demand contraband from, and fine, any ship within their Zone of Influence carrying or using slaves, human organs, artifacts, cardamine, allied pilots, nomad brains or nomad technology
* Cannot ally with any lawfuls except Zoners
* Cannot fulfill bounty contracts
* Cannot participate in any unlawful actions
* Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

what about add "and Liberty Navy if: Funboat or smaler?

sometimes order helps navy sometimes when they have nomads i.e. in new york... i know you dont want to have ossies in NY:Dbut some figher pilots (like me) use the guard ID instead of the normal...

good idea?


/edit:

ehrm... normal order ID same problem:D

]
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Offline sovereign
06-16-2010, 02:44 AM,
#2
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Posts: 3,893
Threads: 38
Joined: Feb 2008

Better idea. Add "or against the Nomads" or something to that effect.

[Image: SCRAgenderheuristics.png]
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Offline MB52
06-16-2010, 03:02 AM,
#3
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Posts: 1,973
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Joined: Dec 2007

Seriously, what kind of idiot would report someone for being friendly with them?


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline Sand-Viper
06-16-2010, 03:06 AM,
#4
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Posts: 1,976
Threads: 109
Joined: Nov 2007

How about this...

"Cannot ally with any lawfuls except Zoners. If nomads are in the area, other factions may be allied with to dispose of them. Afterwards, all factions involved shall resume regular faction relations."

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Offline Akura
06-16-2010, 03:08 AM,
#5
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Posts: 5,367
Threads: 167
Joined: Mar 2009

Order (Guard) are allied to the SCRA and probably soon the Blood Dragons, and Rheinland Unlawfuls.

Doesn't really make sense, and it does need a part about tag-teaming Nomads, so to speak.
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Offline n00bl3t
06-16-2010, 04:00 AM,
#6
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Seriously, what kind of idiot would report someone for being friendly with them?

I know, but need I remind you that this is Discovery?


' Wrote:"Cannot ally with any lawfuls except Zoners. If Nomads, The Wild and/or Aoi Isejin are in the area, other factions may be allied with temporarily. Afterward, all factions involved shall resume regular faction relations."

Fixed it.

I would suggest the above, or some variant thereof.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Dusty Lens
06-16-2010, 04:06 AM,
#7
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Posts: 6,664
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Joined: Dec 2007

Would be better to remove the line entirely imo.
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Offline n00bl3t
06-16-2010, 04:19 AM,
#8
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Would be better to remove the line entirely imo.

Actually, that also works. XD.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Dusty Lens
06-16-2010, 04:25 AM,
#9
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Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Actually, that also works. XD.

The logic applies to most of the IDs to be honest. "Can trade"? Who is going to be sanctioned for selling commodities on a base?

Edit: Oh right, forgot where we are.

"I saw him undock with an empty cargo hold and his ID does not state he can trade :rtfm::rtfm::rtfm::rtfm::rtfm:"
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Offline kingvaillant
06-16-2010, 05:21 AM,
#10
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

The more words you add to any ID, the less autonomy and RP possibilities you give to the player.

Is this what you really want?

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[Image: f_48123637838m_812390c.png]
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