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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Capital Armor Idea,

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Capital Armor Idea,
Offline Aes_Sidhe
07-13-2010, 03:38 PM,
#1
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Posts: 388
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Joined: Mar 2010

Ok Guys I was Thinking how to get a little bit more realism to Capital Armor mounting...

Right now every Cap armor doesn't matter with Ships is Installed take the same amount of cargo space...

Is a Little bit Unrealistic just looking on comparison of size...
Corvo for exaple is much smaller than Rheinland Battleship

What if is Instead of same amount of cargo ...we can do percentage of cargo?

For example Cap MK I hive you Hull Multiplier x2.1 let it "eat" 21% of your cargo Space..
Cap VIII have Multiplier x4 let is Eat 40% of Your Cargo...

That way in Corvo for example your amount of cargo taken by Armor Upgrade gonna be wary from 126-240

But The same upgrades in Rheinland Battleship gonna be vary from 420 - 800 cargo Units what have sense because this is biger ship and need more materials to upgrade more hull to make in tougher

I don't Know that of course if That can be done...I don't have idea about game mechanics... but..

What You think Community and Developers ??

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Rapur
07-13-2010, 03:47 PM,
#2
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Then you can put a Cap8 on a Starflier : ))
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Offline hypermauler
07-13-2010, 03:47 PM,
#3
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Posts: 553
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Joined: Feb 2010

Well, I kind of agree and disagree.
Its somehow true that it would be more ''balanced''

But look, I will take the example of the bounty hunter bottle nose mini gun boat.
Right now the biggest you can mount is the Cap 4 ( I think) , If it was only a percentage, that would mean that they could get the higher upgrades,

How I interpret your opinion is that bigger vessels can support ( at least ) greater ''massive'' armor or whatever. It is interesting to note that armor upgrade aren't bigger for sure, if you read the descriptions of them, you can find out that it is mainly hight technology material with advanced process.


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Offline Etaphreven
07-13-2010, 03:47 PM,
#4
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' Wrote:Then you can put a Cap8 on a Starflier : ))

I'm starting to like his idea.

: )))))))))))))))
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Offline Rommie
07-13-2010, 03:53 PM,
#5
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Posts: 1,585
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Joined: Mar 2009

Nyx with Cap 8. I totally agree.

That aside, Armour Upgrades occupy units of cargo rather than percentage due to balance.It would be hard to work with.

However, it shouldn't be so hard to do technical wise(=dev wise).

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Offline Aes_Sidhe
07-13-2010, 03:53 PM, (This post was last modified: 07-13-2010, 03:55 PM by Aes_Sidhe.)
#6
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Posts: 388
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Is a Capital Armour right ??/ restrict it to Capital Ship Cruiser and Up... You cant Mount battleships Shield on fighter.. mechanics of the game dont let do it... so make it non mountable on non capital ships.....

Putting Capital Armour on Transport Just because i have enough cargo is Stupid IMO too now i You wanna have Whale with CAP VIII You loosing 300 cargo big deal.. with this solution you gonna loose 2000.. If you'll be able to Mount it...

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Offline Aes_Sidhe
07-13-2010, 03:59 PM, (This post was last modified: 07-13-2010, 04:01 PM by Aes_Sidhe.)
#7
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' Wrote:Then you can put a Cap8 on a Starflier : ))

' Wrote:I'm starting to like his idea.

: )))))))))))))))


StarFlier =hull 1100 x 4 = 4400 Cannonball Misile = 7,580 Hull damage do the Maths Guys;)

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Lucas_Fernandez
07-13-2010, 04:03 PM,
#8
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delete every armor upgrade in 4.86 :)
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Rapur
07-13-2010, 04:06 PM,
#9
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' Wrote:StarFlier =hull 1100 x 4 = 4400 Cannonball Misile = 7,580 Hull damage do the Maths Guys;)

[Image: Starblazer-s.png]

Starblazer, 3100x4= 12400 !!!11
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Offline Aes_Sidhe
07-13-2010, 04:08 PM, (This post was last modified: 07-13-2010, 04:11 PM by Aes_Sidhe.)
#10
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Posts: 388
Threads: 40
Joined: Mar 2010

' Wrote:delete every armor upgrade in 4.86 :)

*shaking his head with disbelieve for stupidity of this post*


;)

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