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  Discovery Gaming Community The Community Real Life Discussion
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how long does flying take inRP

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how long does flying take inRP
Offline Captain
07-25-2010, 11:48 AM,
#1
Bowex
Posts: 2,177
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Joined: Jan 2008

as I started working on a new story, I sudenly wandered, how long does it take inRP to cross a system

lets use as example

Leeds Jumpgate > Planet leeds > edinburg Jumpgate, with the use of the lanes.

myself I was thinking that it would take a day inRP to use just 1 lane
cause if you read trents story in SP it took several weeks to get from new london to Freeport 7 (sigma 17 according to the remainings there)

so 2 days minimum to get from leeds JG to Edi JG

at least that is what i think is true, what do you think of this theory?

[Image: R8pppB2.png]
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Offline Akura
07-25-2010, 11:50 AM,
#2
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I don't think it was honestly ever considered.

I just play in real time.
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Offline stardust47
07-25-2010, 11:51 AM,
#3
Federal Provisioner
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' Wrote:I don't think it was honestly ever considered.

I just play in real time.
Same here.

[Image: rPQpZ1j.jpg]
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Offline Akura
07-25-2010, 11:52 AM,
#4
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Posts: 5,367
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Two days sounds a bit extreme for a journey like that, I'd say a few hours sounds a little better.

:/
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Offline Naturalist Fouche
07-25-2010, 12:03 PM,
#5
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Just keep it like realtime ingame:P

NLH Promo - Gaia will not bleed
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Offline Captain
07-25-2010, 12:11 PM,
#6
Bowex
Posts: 2,177
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even with the superfast engines and lanespeeds, wich may go faster then light, it still takes time to move millions of Km's (yes I know the fl mechanics, makes planets just a few km's from their lanes.)

heck, if you consider impulse speed with the speed of the RL spaceship,
it still takes several days just to get to the moon, (400k away from earth.)

[Image: R8pppB2.png]
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Offline Akura
07-25-2010, 12:15 PM,
#7
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Problem is, you're implicating a sense of realism into Freelancer.


Sometimes it's easier just to ignore certain logic.
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Offline Captain
07-25-2010, 12:23 PM,
#8
Bowex
Posts: 2,177
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even tough ignoring certain logic, I want to make my story feel real,
as it was real.

how about if space K's are instead 1 Km they be more like 10.000km, inRP talking that is.
it would make a lot of things make more sense.

[Image: R8pppB2.png]
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Offline Grumblesaur
07-25-2010, 12:31 PM,
#9
Fleet Tender
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' Wrote:even tough ignoring certain logic, I want to make my story feel real,
as it was real.

how about if space K's are instead 1 Km they be more like 10.000km, inRP talking that is.
it would make a lot of things make more sense.
Then you get planets that are 100,000km wide.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline TheJarl
07-25-2010, 12:33 PM,
#10
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Posts: 1,855
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Joined: May 2010

Ever considered the fact that planets in FL are larger than stars? That somehow the planets don't rotate around their sun, which is a very fortunate coincidence because this way the tradelanes always end up at the right place? That the ships explode with fire while there isn't any air so it actually should be impossible for anything to burn?

Please don't try to detect logic in Freelancer

[Image: yXeeIiN.png]
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