• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 284 285 286 287 288 … 547 Next »
Some things I noticed and could use a fix.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Some things I noticed and could use a fix.
Offline SeaFalcon
09-16-2010, 08:56 PM, (This post was last modified: 09-16-2010, 09:16 PM by SeaFalcon.)
#1
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Yeah it's about the guns.

I sometimes play on an old machine so I put my graphics down to get better FPS.

The thing is that Blackwidows are very very dark when you have effects at 100%

when you turn down to 49% they will become invisible since they are made black.

So I would like to ask if they can be given a little basic inner color. Red or something.;)

-------------------------------------------------------------------------------------------------------

I also was wondering if Mortar projectiles can be made bigger when your on low effects.

because they will look like an normal code gun sized projectile. or missile?

-------------------------------------------------------------------------------------------------------

Another question... can code guns be given colors when your in low effects mode?

Because they are all the same only different lengths.

Just a basic that suites the normal basic color on high-end effects.

-------------------------------------------------------------------------------------------------------

And Hellfluries look yellow instead of light blue in low-end mode.



__________________________________________________________________________


- I know the blackwidow is an easy fix.
- Not sure about the mortars.
- Codes I ain't sure about to. since they have special looks.
- The hellfluries I think can be changed to lightblue.



Thanks in forward;)


SeaFalcon
Reply  
Offline Zeela
09-16-2010, 09:00 PM,
#2
Member
Posts: 136
Threads: 4
Joined: Dec 2009

Hello,

dont want to be harsh or anything, but you really dont have to play freelancer on iphone;)

Zee

dsace v11
Reply  
Offline SeaFalcon
09-16-2010, 09:03 PM, (This post was last modified: 09-16-2010, 09:03 PM by SeaFalcon.)
#3
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:Hello,

dont want to be harsh or anything, but you really dont have to play freelancer on iphone;)

Zee

I sometimes need every FPS for proper aim;)
especially in events.
And since events have a lot of guns...
Reply  
Offline DarthCloakedGuy
09-16-2010, 09:31 PM,
#4
Member
Posts: 1,263
Threads: 55
Joined: May 2008

' Wrote:Hello,

dont want to be harsh or anything, but you really dont have to play freelancer on iphone;)

Zee
Some of us use ordinary computers, not tricked out beast machines.

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = "Lash" McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
  Reply  
Offline Banris
09-16-2010, 09:41 PM,
#5
Member
Posts: 150
Threads: 9
Joined: Sep 2009

' Wrote:SeaFalcon

I have the exact same issue when playing on a laptop and bring the details down for FPS reasons. Thanks for bringing attention to it.

The mortar looks like a moving white dust spec or something!

Isn't the SNAC silly looking as well?

[Image: mills.png]

Quote:La vengeance est un plat qui se mange froid.
  Reply  
Offline Alex.
09-16-2010, 09:44 PM,
#6
Developer
Posts: 3,910
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Isn't the whole point of lowering your performance settings to get rid of those effects so you don't get FPS lag on slow computers?
Reply  
Offline Banris
09-16-2010, 09:46 PM,
#7
Member
Posts: 150
Threads: 9
Joined: Sep 2009

To a point. However it doesn't look like the mod was tested on low detail settings as some of the weapons don't have any animation/sprite at all and look like little specs. Maybe that was intentional?

[Image: mills.png]

Quote:La vengeance est un plat qui se mange froid.
  Reply  
Offline Boss
09-16-2010, 10:13 PM,
#8
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Yes, it is all an Admin plot to force people to upgrade their computers.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline SeaFalcon
09-16-2010, 10:46 PM,
#9
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

To put it simple.

Guns on low effects have 2 layers of color that do not move
Guns on high effects have 2+ to maybe even 12 layers of different colors and some are also moving.

Check the Buckshots and krakens on low and high and you see what I mean.

Anyway the widows bug me the most ^^
Reply  
Offline yurineova
09-16-2010, 10:58 PM,
#10
Member
Posts: 744
Threads: 25
Joined: Jul 2007

It seems its a effect issue, correct?

All effects are client side, so in theory (and with permission) you can simply edit the inis to suit your needs. I remember once I made all the codies (through about 3 hours of editing) have a single green-ish ball effect that I believe the JADE has.

That said, The issue can be corrected to each players needs by themselves aslong as they have permission from the devs and admins to do so. I'd turn it into a business with ships skins and all, but for 2 reasons, I wont;

1: Too lazy.
2: Lost all my tools. 1/2 of which, cant be replaced because they were from the old Lancers Reactor.

A General rule of thumb, however, is you only mod how the thing looks. No changing models, no changing stats. Also, the appearance cannot affect gameplay for either better or worst (IE, a gun that fires "invisible" bullets or a gun that shoots uber large projectiles).

in any case, hope this helps.

signature goes here once its done!
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode