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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Merc ID

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Merc ID
Offline trekster
12-18-2007, 03:57 PM,
#1
Member
Posts: 216
Threads: 20
Joined: May 2007

Can some fill me in what the reputation of merc can have and weapons they can use? also are they allowed certain ships?
Im not a noob but made my first noob mistake:crazy:

<span style="font-family:Franklin Gothic Medium"><span style="color:#33CC00">[KOF]Trekker - Trader [KOF]Enterprise - Fighter
[KOF]Excalibur - Fighter

_____________________________________________

[Bretonia Police Authority Nomad Licensed]
[Liberty Military Authority Nomad Licensed]</span>
NCC.Trekker - Merc
TrekInterSiriusFreight - Trader
=LSF=Thomas.O'Malley
</span>
[Image: Trek.png][Image: 2431917186_6fbc50804c_o.jpg]
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Offline Jinx
12-18-2007, 04:06 PM, (This post was last modified: 12-18-2007, 04:07 PM by Jinx.)
#2
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

they were allowed every ship, every weapon back then. - now they are allowed everything up to a gunboat - probably except the most unlikely stuff like corsair stuff or pure outcast stuff. there are few restrictions when its about gear. its more down the roleplay.



tag should best be none - i guess.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline DBoy1612
12-18-2007, 04:08 PM,
#3
Member
Posts: 2,067
Threads: 96
Joined: Oct 2006

Well, like Jinx said, a Merc can have pretty much anything within it's ID restrictions. But you gotta try to keep it in Roleplay. Like, you don't want to see a Wrath with Tizona's and an Inferno equip... Try to keep yourself to one side and stick with the equipment they give you.

Retired Admin
What Dustin now spends his free time doing... Don't hurt me... Though EVEMail me if you play. ^_^
[Image: DBoy-Blue-Copy3.png]
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Offline trekster
12-18-2007, 04:09 PM,
#4
Member
Posts: 216
Threads: 20
Joined: May 2007

:D thanks for the input!

<span style="font-family:Franklin Gothic Medium"><span style="color:#33CC00">[KOF]Trekker - Trader [KOF]Enterprise - Fighter
[KOF]Excalibur - Fighter

_____________________________________________

[Bretonia Police Authority Nomad Licensed]
[Liberty Military Authority Nomad Licensed]</span>
NCC.Trekker - Merc
TrekInterSiriusFreight - Trader
=LSF=Thomas.O'Malley
</span>
[Image: Trek.png][Image: 2431917186_6fbc50804c_o.jpg]
  Reply  
Offline tfmachad
12-18-2007, 04:11 PM,
#5
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

Also, as Jinx said once, Mercs rely a lot in their reputations. So try and stick to your general reputation when choosing your equipment. If you are a more lawful sided Merc, prefer lawful equipment and vice-versa. I think that's what got you busted.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline Dab
12-18-2007, 05:15 PM,
#6
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

If you use a lawful ship, stick to lawful weapons. If your a merc with an unlawful ship, you should stick to unlawful weapons, but from side of the war the faction your ship is from. So if you have a Blood Dragon VHF, you can use unlawful weaps, but NOT Corsair gear.. Its also a good idea to work for unlawfuls if you have an unlawful ship.

[Image: DFinal.png]
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