Of late, I have created a character with an OSC ID with which I intended to hunt down Slavers (i.e: any individual caught carrying Slaves). At first glance, this did not seem to be a problem, however, upon closer inspection of the OSC ID, I have discovered that they are allowed only to "actively hunt...Slaver ID players."
Now, it seems to me that Slaver ID players are exceptionally rare these days. I have encountered Hackers, Rogues, Outcasts, and even Freelancers transporting Slaves, but only once or twice have such individuals carried an actual Slaver ID. In light of this, my question is simply whether I can demand Slaves from non-Slaver ID players and/or destroy such players.
If this is tantamount to the intent of the OSC ID, then may I further request a slight addition to said ID detailing the capacity to demand Slaves from any pirate or freelancer ID'd vessel and facilitate the destruction of such vessels if they refuse to comply. I do not make this request lightly and I hope any admins that read this will not dismiss it out of hand.
Perhaps there may be yet another thing to consider: how about to make Slaver ID attractive enough so significantly more people would be playing it? At the moment, afaict, Slaver ID is rather... relatively unrewarding. Which, imho, shouldn't be, because for mostly all sorts of "unrewarding" activities it is "good" fellows who take it; "evil" characters should be centered about "gain", "profit", "power", and such staff. As i see it in ideal case, slavers are to be evil and hated by many, yet their affairs are to be very, very profitable (even after deducting losses from law enforces, etc), and/or Slavers should have access to some seriously painful tech, and/or slavers would be unique and only providers of some specific service to unlawfuls, etc.
Do you see the groundhog there? No? Me neither. But, it's there nonetheless.
Try a different ID, OSC aren't the kind to actively hunt anyone. I'm pretty sure there's a faction that has an active bounty on slavers, so get a merc ID, find this faction and sign up too their bounty board.
@Fins; I quite agree, it would make things more interesting if there were more Slavers around, and making Slave-trading more profitable would help with that. After all, Orbital Spa and Cruise has access to one of the most lucrative trading routes in the game, why shouldn't their opponents have the same? However, as for making them excessively powerful, I must disagree, for it would lead to all manner of balancing problems, would it not?
@Kara; I knew someone would suggest this. You must understand, however, that my specific RP requires that I have an OSC ID. While a Merc and/or Freelancer ID would be simpler, it would not give me the necessary weight as a Spa and Cruise affiliate.
I would consider any ship carrying slaves as a slaver, if it's not lawfull and freeing them on the next base/planet.
The ID is some kind of an OoRP-Item, so it's meaningless. Only actions count, and the action is that he's a slaver. Shot him down and free them!
The idea behind that "can actively hunt slaver ID players" is, that OSC does not like slavery. Regardless of their ID. Whats the point in hunting a slaver ID player transporting gold, H-fuel or some other stuff like it?
I am just curious, what is a point for touristic and entertainment company to actively hunt someone. it is like Neckermann would hunt present criminals.
Pilot carrying this ID is employed by Orbital Spa and Cruise (OSC), who :
* Can trade and escort traders
* Can hunt pirates and terrorists within Liberty, or within systems where OSC has a base, or in self-defense, or to protect another trader. Can actively hunt Pirate, Gaian and Slaver ID players.
* Cannot hunt Corsairs in the Sigma-19 System
* Cannot participate in any unlawful actions
* Cannot ally with any unlawfuls except in the defence of Orbital Spa and Cruise facilities
* Cannot use any ship with more than 4,500 cargo space
Pilot carrying this ID is employed by Orbital Spa and Cruise (OSC), who :
* Can trade and escort traders
* Can hunt pirates and terrorists within Liberty, or within systems where OSC has a base, or in self-defense, or to protect another trader. Can actively hunt Pirate, Gaian and players carring Slaves * Can only demand Slaves from other ships
* Cannot hunt Corsairs in the Sigma-19 System
* Cannot participate in any unlawful actions
* Cannot ally with any unlawfuls except in the defence of Orbital Spa and Cruise facilities
* Cannot use any ship with more than 4,500 cargo space
As far I know, its usually the other way around. Slavers actively hunt OSC Linters to...well, surprise! Get their passengers to sell them as slaves. Natually, OSC would be kinda pissed if that stuff happens and maybe even retaliate. But I don't see them actively hunting slavers to free some (poor, unimportant) people, OSC is a commercial venture, and where is the profit in seeking out slavers and freeing people who can't pay you for it?
Only thing I could imagine is that OSC hires some mercs/freelancers to kill slavers in preemtive strikes, and if the freelancer happens to rescue a few slaves...well, great for the public relations department!
Wuselkobold:
Yes, OSC hunts slavers cause they pirate Liners and enslave the passengers. If the corporation would do nothing against this, the passengers would consider other ways to travel - like hiring freelancers, wo are willing to fight for their freedom (cause they get paid only when the passenger arrives his destination).
In order to give passengers the feeling, that they travel fast, luxurious and secure trough Sirius, OSC has to hunt down slavers. Yes it is some kind of PR ... but without it nobody would fly with them (or only the poorest with no other choice). A good PR is important for any kind of business.
Not the freed slaves pay OSC - every passenger traveling with them because they freed some pays.