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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Frozen's development update

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Frozen's development update
Offline frozen
12-14-2010, 11:51 PM,
#1
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

So, considering that 4.86 is delayed quite a bit that anticipated, i figured that i might as well provide you guys with some sneak peaks/teasers of what to expect in the next mod version (dont worry, it's not going to be coming out in 2012, we're actually working very hard to get the mod out soon for you lot to enjoy).

As many of you remember, I had taken up the torch to creating structures and other buildings for Gallia. The renders/threads were made from before, and there is also a youtube video i made a while back to show the gallic trade lane's animation working.

Furthermore, with the insane work other freelancer developers outside of discovery are doing (such as wodka working on the DX9 pipeline for freelancer, etc), i realised that it might not just be a dream to have stuff like bump maps, normal maps, ambient lighting etc in freelancer (in other words, advanced graphics stuff like newer games), and we might have the stuff available sooner than later.

Based on that thought, i decided to give making some bump maps for discovery based textures and see how they might look. the bump maps created are a quick job just to see a result, and being pleased with the original result, i decided to clean them up a bit further and create some basic renders for my models.

without further ado, i present to you, the Gallic buildings in a new light.

Gallic Jumpgate:
http://img408.imageshack.us/img408/8778/...render.jpg
http://img547.imageshack.us/img547/9061/...ender2.jpg

Gallic Docking Ring:
http://img811.imageshack.us/img811/2324/gallicdr1.jpg

Gallic Manufacturing Plant:
http://img824.imageshack.us/img824/6417/...manuf1.jpg
http://img703.imageshack.us/img703/5135/...manuf2.jpg

(quick warning, these images are pretty large/high resolution, so might take a bit of time to load etc. apologies in advance)

==========

Comments etc. are ofcourse, welcome. and on an ending note, there is such other content i am working on, so be sure to check this thread out regularly to make sure you see them all.

[Image: 5d1144bd1.png]
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Offline Death.RunningVerminator
12-14-2010, 11:59 PM,
#2
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

What happened to Freelancer? (jk jk)

Looks cool man. Only one question.. I'm running FL on 1.40 GHz, 1.50 RAM, and an ATI Mobility Radeon 7500. I'm still gonna be able to run it even with all this new fancy stuff, right?

Tanke.
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Offline Colonel.Tigh
12-14-2010, 11:59 PM,
#3
Member
Posts: 666
Threads: 4
Joined: Oct 2008

Looks fantastical:D

makes waiting even harder.
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Offline Exile
12-15-2010, 12:01 AM,
#4
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Danke, DRV. With a D.

Is very very nice yes?


[Image: harlequincopy.png]
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Offline frozen
12-15-2010, 12:04 AM,
#5
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

' Wrote:What happened to Freelancer? (jk jk)

Looks cool man. Only one question.. I'm running FL on 1.40 GHz, 1.50 RAM, and an ATI Mobility Radeon 7500. I'm still gonna be able to run it even with all this new fancy stuff, right?

Tanke.


Pretty sure we wont add features without giving players options to turn them off if it causes too much lag.;)

So you can try it first with stuff on, and then off. and go with the best option.

[Image: 5d1144bd1.png]
  Reply  
Offline Death.RunningVerminator
12-15-2010, 12:23 AM,
#6
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:Danke, DRV. With a D.

Is very very nice yes?
Oh!

<strike>Tanke!</strike> Danke!
' Wrote:Pretty sure we wont add features without giving players options to turn them off if it causes too much lag.;)

So you can try it first with stuff on, and then off. and go with the best option.
Awesome. I definitely appreciate that. Keep up the good work man. (And behind-scene devs too!)

:)
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Offline pruskis92
12-15-2010, 12:29 AM,
#7
Member
Posts: 363
Threads: 12
Joined: Jul 2008

' Wrote:stuff like bump maps, normal maps, ambient lighting etc in freelancer

It would require lot of work to re-do all ships/bases, textures i mean. However, it's damn impressive, really, really, really! Thanks for sharing tho.

* Feedback || Recruitment || Message dump || Privateers's Recruitment || Wiki *
[Image: theblacksails_signature_cristmas_edition.png]
"we bring disaster 'we bring fun times and a cheery mood in december' [Image: ye.png][Image: ye.png][Image: np.png]"
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Offline Windtenguu
12-15-2010, 02:30 AM,
#8
Member
Posts: 22
Threads: 1
Joined: Nov 2010

Oooooh, Shiny! Might have to come check out Gallia at some point, thanks for sharing! *goes back to surfing the forums for shiny ship models*;)

|-------{\__/}------------------------
|-------( 0V0)-------------------------
|-------/7~~)-------------------------
|------/7~~/--------------------------
|-----""/ cc----------------------------
|------/,,,,,\---------------------------
Jinx's Renders of Awesomeness
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Offline frozen
12-15-2010, 04:28 AM,
#9
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

A couple more renders for you to gaze upon.

A Gallic Mining Light Fighter Squadron:

http://img818.imageshack.us/img818/9681/...ships1.jpg
http://img820.imageshack.us/img820/1338/...ships2.jpg

A Gallic Mining Escort team (1 SHF, 2 VHFs):
http://img8.imageshack.us/img8/2887/gminingships4.jpg

===========

More renders to follow.


[Image: 5d1144bd1.png]
  Reply  
Offline Vexykin
12-15-2010, 04:33 AM,
#10
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

Everything looks cool...

But any Test videos available?

And does the Valor fit through that jumpgate?:P

Tutorial Database
Liberty Rogues Official Discord:
https://discord.gg/Wt2RqVJ

Feel free to PM this account if you have any questions, I'm here to help!

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