Okay. Now the game is just so darned complex. So many rules. My most recent game was a game of Apocalypse on 7' Board. OMG. It took me a whole damned day. But I lol'd when the a squad of Space Marines kept on failing the difficult terrain check, and got picked off by Kroot one by one.
Armies? Boards? Recent Games? Fails? Wins? LOLs?
Post 'em here.
Spatial SHF: Don't hate on it.
Arrow LF: Please hate on it.
Characters:
Warren.Solus- The most Free of Lancers. No target too well defended, no victim too innocent, no pockets too deep. Bio 1Bio 2
Sanford.Rancher- Captain of the USG Yorkshire. Has a habitual tendency to flee in combat situations. AGHH!!!!!
' Wrote:Also love the imperial guard, you bring your fancy stuff, we will bring t-shirts and flashlights.
LAWL. But in all seriousness, (or the lack thereof) the Tau would consume the Imperial Guard for lunch. Except when they pull the good 'ol Leman Russ out. But that's what the Hammerhead transport is for, no?
Spatial SHF: Don't hate on it.
Arrow LF: Please hate on it.
Characters:
Warren.Solus- The most Free of Lancers. No target too well defended, no victim too innocent, no pockets too deep. Bio 1Bio 2
Sanford.Rancher- Captain of the USG Yorkshire. Has a habitual tendency to flee in combat situations. AGHH!!!!!
Yeah, their BS leaves a bit to be desired, and so does their 4+ Armor Save (which isn't bad, just not great), but who needs that when you have a 30" Rapid Fire Pulse Rifle, and a 18" Assault Pulse Carbine (that also pins people, w00t). Don't forget the Hammerhead's railgun, which does both submunition AND solid shot, so that's AWESOME.
Spatial SHF: Don't hate on it.
Arrow LF: Please hate on it.
Characters:
Warren.Solus- The most Free of Lancers. No target too well defended, no victim too innocent, no pockets too deep. Bio 1Bio 2
Sanford.Rancher- Captain of the USG Yorkshire. Has a habitual tendency to flee in combat situations. AGHH!!!!!