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Admin Notice: Server testing #4

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Admin Notice: Server testing #4
Offline Cannon
03-11-2011, 12:56 PM,
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

A small update today:
- Changed mining so that if you target another ship, you'll fill its hold rather than your own. This allows small mining ships to fill the holds of other ships directly.
- Tweaked the collision stuff a tiny bit but left it largely the same.
- Some internal exception handling stuff that isn't important to anybody but me

I'm interested in two things:
- What mining fields are dropping too little (or too much)? I'd like real data to back up your opinion please. Mine a field for 10 minutes and post the results here. Remember to include your ship/guns/id/iff.
- What problems are you having with the collision stuff. I need up to date opinions. Things that happened at the start of the week are probably not relevant now.

Proud member of "the most paranoid group of people in the community"
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Offline VoluptaBox
03-11-2011, 01:00 PM, (This post was last modified: 03-11-2011, 01:00 PM by VoluptaBox.)
#2
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

Great job...as always (bow).

I'll get to work on testing those fields 8-|

Also inb4 anyone else :cool:
Offline Stuart.croll
03-11-2011, 01:02 PM,
#3
Member
Posts: 377
Threads: 41
Joined: Aug 2010

' Wrote:A small update today:
- Changed mining so that if you target another ship, you'll fill its hold rather than your own. This allows small mining ships to fill the holds of other ships directly.
- Tweaked the collision stuff a tiny bit but left it largely the same.
- Some internal exception handling stuff that isn't important to anybody but me

I'm interested in two things:
- What mining fields are dropping too little (or too much)? I'd like real data to back up your opinion please. Mine a field for 10 minutes and post the results here. Remember to include your ship/guns/id/iff.
- What problems are you having with the collision stuff. I need up to date opinions. Things that happened at the start of the week are probably not relevant now.
Like the ship target thing. V clever

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Offline SnakThree
03-11-2011, 01:03 PM,
#4
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

ZOMFG at filling targeted ship!

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Offline hribek
03-11-2011, 01:08 PM,
#5
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

' Wrote:- Changed mining so that if you target another ship, you'll fill its hold rather than your own. This allows small mining ships to fill the holds of other ships directly.

I think that the target ship should have the option not to accept the ore. Perhaps the two ships should be in one group?
Offline Chev
03-11-2011, 01:09 PM,
#6
Member
Posts: 1,082
Threads: 139
Joined: May 2010

Filling targeted ship's cargo sounds awesome.

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Offline alphadog
03-11-2011, 01:24 PM,
#7
Member
Posts: 680
Threads: 35
Joined: Apr 2010

But eh, can you also 'untarget' someone, so that you fill your own hold again? Scanning incoming ships is nice and handy, but you don't want to fill their holds until they get out of scanner range.

Edit: Hmm, making a waypoint solves that problem I guess
Offline Enoch
03-11-2011, 01:24 PM,
#8
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

Awesome work Cannon.

(sun) (sun) (sun)
Offline William Frederick Cody
03-11-2011, 01:26 PM,
#9
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Like the ship target thing. V clever

I have a question then. With /t in chat, you can reach your last target, even if it in another system.

Would that work with the mining-/t too? I hope not.


Edit: Oh, thank you cannon.

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Offline AeternusDoleo
03-11-2011, 01:31 PM,
#10
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Quote:- What mining fields are dropping too little (or too much)? I'd like real data to back up your opinion please. Mine a field for 10 minutes and post the results here. Remember to include your ship/guns/id/iff.
In order for results to be accurate on this Cannon, recommend you temporarily disable the declining yields. No way to know if a field is just low by default, or overmined, otherwise.
And I'm against ECO's as mining turrets unless there'll be a turreted variant of those as well for the Hege's to use. Basalt simply needs to have it's hardpoint adjusted so that the mining turret can fire forward. Simply modifying the refire rate on the mining turrets to 8.33 should suffice if the refire is the problem. (But really, just aim for those rocks, mkay?:P)

' Wrote:I have a question then. With /t in chat, you can reach your last target, even if it in another system.Would that work with the mining-/t too? I hope not.
That'd be a major exploit. Traders flying to their destination before they are full... miners simply plugging away at filling the trader while it moves to it's destination...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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