It is cool ship. Has 145000 hull, 8 guns firing forward. If to equip this ship with 1xtransport turret1 and res type 2 it is real to fight against 2 other transports (if they aren't ptranses). And don't forget about armor upgrade. 3.00 or 3.6 will be enough
Yes.. nice ship indeed...
Pros(compared to Ptrans):
-more armor (slap on at an CAU5 and it makes a 100k Difference)
-More regens(about 200 more i think)
-better agility
-Looks kewl
-Cheaper (not sure now)
-360 degrees CD arc
Cons:
-Big as barn
-one turret less fireing forward
-less cargo space
The Hegemon, as per fire power and armor is a beast. If you can keep the enemy ahead of you, he'll go down. But if said enemy runs into an asteorid field, you're screwed:D
' Wrote:Yes.. nice ship indeed...
Pros(compared to Ptrans):
-more armor (slap on at an CAU5 and it makes a 100k Difference)
-More regens(about 200 more i think) -better agility
-Looks kewl
-Cheaper (not sure now)
-360 degrees CD arc
Cons:
-Big as barn
-one turret less fireing forward
-less cargo space
The biggest problem you'll find pirating in a Hegemon or any transport/gunboat versus snubcraft is that you are not faster than an opponent. You'd think that wouldn't be that big of a deal, but you miss one CD, he gains 500m, and then suddenly you'll never hit him again until you take the time (and hits) to Cruise back up, during which time he can also Cruise if he's smart. This is really exacerbated in a Hegemon because of the huge size of it. Bump into a rock? Well shucks, that Whale is going to thrust away.
Overall, better to keep a snubcraft for pirating. Nothing will ever match up to those in terms of efficiency (though they are nice in groups!).
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.