• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 344 345 346 347 348 … 779 Next »
New repair system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): 1 2 3 4 5 Next »
Thread Closed 
New repair system
Offline ryoken
03-22-2011, 07:58 PM,
#1
Member
Posts: 3,956
Threads: 173
Joined: May 2007


Ok now that fleeing is not death there are a few with issues. So how about a time delay on repairs?

My Idea: For every credit worth of damage, you need 1 second of repair time. so if a fighter needs 12 000 creds to repair? it is going to take 12 000 seconds. Repairs can happen while your offline/on another character so your not just sitting their. Plus remember when you dock you do not have to repair all,or anything for that matter. You can still land,and just restock,but bots do not fix weapons and gear. Only hull.

Discuss,and tell your idea's here. Please no flames.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline Korny
03-22-2011, 08:00 PM,
#2
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

Not sure if it's possible to implement, but I support the idea of a new repair system, makes sense in-roleplay and to cool off from a lost fight 8-)

[Image: 60d.gif]
Offline Veygaar
03-22-2011, 08:01 PM,
#3
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

The only problem i see with this is when you've beamed in dammaged weapons/stuff from NCPs. If you want to sell them for any good price you have to repair them first... But if it takes time and i have a full load of class9 weapons from dead BHs it'll take me FOREVER to wait and sell em...:(

Idk, a good basic idea, but maybe some refinement....?

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline Pinko
03-22-2011, 08:06 PM, (This post was last modified: 03-22-2011, 08:08 PM by Pinko.)
#4
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:Ok now that fleeing is not death there are a few with issues. So how about a time delay on repairs?

My Idea: For every credit worth of damage, you need 1 second of repair time. so if a fighter needs 12 000 creds to repair? it is going to take 12 000 seconds. Repairs can happen while your offline/on another character so your not just sitting their. Plus remember when you dock you do not have to repair all,or anything for that matter. You can still land,and just restock,but bots do not fix weapons and gear. Only hull.

Discuss,and tell your idea's here. Please no flames.

With a system such as: remove bat/bots, remove hull repairs from stations save from shipyards/guard systems, substantially raise repair fees and put set repair times?

Also, I believe your idea would be better if we'd stick by % (Such as, 0.1% second) rather than a set number of hull per second. Battleships can have up to 4 million HP. For a battleship with nearly 4 million HP, that would mean 4000 hull/sec.

I want to get off Mr. Igiss' wild ride.
Offline Boss
03-22-2011, 08:07 PM,
#5
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Bomber gets a missile to a SNAC.

Olol, bomber's down for the next several years.

No.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline ryoken
03-22-2011, 08:09 PM,
#6
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:The only problem i see with this is when you've beamed in dammaged weapons/stuff from NCPs. If you want to sell them for any good price you have to repair them first... But if it takes time and i have a full load of class9 weapons from dead BHs it'll take me FOREVER to wait and sell em...:(

Idk, a good basic idea, but maybe some refinement....?

Prices for selling stuff damaged,or repaired is the same. Try it. Check sale price before repair,then repair it,and subtract the repair cost. Same price.Or it used to be as i have not done in years.
This repair system would also help faction weapon use. They can land,and sell damaged guns,and buy new.Then launch again.Costly,but no repair time.
Also just think how many would stop using Cheetah thruster's,and BS scanners on a fighter.:ohmy:

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline Vladimir
03-22-2011, 08:09 PM,
#7
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Well, ye, but some fresh ship would just gief bots and instant repair happens. Btw, 1 second per 1 credit? You what mate? However, idea is interesting by itself.

[Image: 158aufs.jpg]
Offline dodike
03-22-2011, 08:09 PM,
#8
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Bomber gets a missile to a SNAC.

Olol, bomber's down for the next several years.

No.
A heaven for weapon dealers, why fixing when you can replace the damaged component.

Also I believe it would be balanced and wouldn't take years.
Offline ryoken
03-22-2011, 08:12 PM,
#9
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:With a system such as: remove bat/bots, remove hull repairs from stations save from shipyards/guard systems, substantially raise repair fees and put set repair times?

Also, I believe your idea would be better if we'd stick by % (Such as, 0.1% second) rather than a set number of hull per second. Battleships can have up to 4 million HP. For a battleship with nearly 4 million HP, that would mean 4000 hull/sec.

Yes i agree. % does work better. As i said,lets just throw out some idea's,and see what we come up with.

' Wrote:Bomber gets a missile to a SNAC.

Olol, bomber's down for the next several years.

No.

True. I think dancing lady's Idea would help in that case.


Good idea's. Keep em coming.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline ryoken
03-22-2011, 08:14 PM,
#10
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Well, ye, but some fresh ship would just gief bots and instant repair happens. Btw, 1 second per 1 credit? You what mate? However, idea is interesting by itself.

No instant repairs. Bots do not repair gear on ships,just hull.So a damaged weapon can still fall off even if hull is full.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Pages (5): 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode