So, this event just finished roughly forty five minutes ago. So how did it go?
To Cannon: Thanks for getting the server stable quite literally minutes before the first combat began. Others can attest to the stress I was venting on skype.
Man of the match: DSE)Tech-2.
A Repair Ship is absolutely invaluable for extended combat. He helped a Mammoth escape combined fire from two bombers and a vhf, while under attack from those ships too, and even managed to find time for idle chatter while he thrustered to safety. Eventually the oponents just broke off.
To that AFA Ahoudouri: sorry about being ganked, but we'd just started, and we didn't want some random ship getting in our way. Furthermore, Ageira never drops Parts. I wouldn't bother trying. Also, we're actually helping you indirectly; you're buddies with Hogosha, who work for Samura, who essentially commissioned the Chugoku Gate. The Gate's completion hurts the Blood Dragons, which you should like, and the delivery of those Parts accelerates that process.
In terms of roleplay, the corporate side won. We successfully delivered our cargo to its destination with only two transports lost.
Our convoy was huge. We had something like 15 or 16 ships on our side, which was very impressive to look at.
However, certain things occured which detracted from the overall fun of the event. Mistakes were made on both sides. Now I'm not going to blame anyone, I'm just going to note the pros cand cons of what happened.
Ah, screw it, it's too late for me to finish writing this right now.
Basically, there were a bunch of problems, including being ganked by unwelcome hostiles, a really poor communication system on the trader side, and a general lack of obeying the attendance list and aforementioned regulations.
[color=#000000]Unfortunately, I was not able to get more images, but this is one starting out, with a few of the ships taking part. It was a good run, but the damn server crashing killed my own, and Lightnings Ping/loss (Like you wouldn't believe..), right around the time we got ganked.... x.x
Kudos to all the traders, escorts and the repair ship, you were all pretty epic!
Could be something to look into again in the future.
It was alot of fun, I definitely would like to do more, but in the future we should have some changes. However I do not believe we had problems with Communications, more like keeping the traders in line. However what I would suggest is.
-Each faction groups with their traders, and the leaders relay messages to the others, to avoid confusion. Or just all stay grouped.
-Even numbers, that was way out of hand. we got absolutely ganked, even though that is what would happen, there were way too many hostiles to friendly fighters. That either means we need to increase escorts, which I am against, or decrease the number of hostiles/hostiles per encounter.
Those are the only problems I really saw, but otherwise Kudos, especially to that repair ship, and the escorts.