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Connecticut Changes?

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Connecticut Changes?
Offline Anesthetize
04-05-2011, 04:50 AM,
#1
Member
Posts: 37
Threads: 4
Joined: Mar 2011

Hello!

I've just recently started practicing in Conneticut. I thought maybe there was a better way of working a PvP, non-RP system, also after seeing Hidimari's post in the "Space is Dangerous" thread made me think...

' Wrote:I completely Agree with this statement.
---

The repair timer would really ruin Conn..

So I suggest the following:
  • Remove the jump hole connecting New York and Connecticut
  • Remove (possible) repair delays
  • Create a server command (/conn or something) to teleport the player to that system. This command would only be able to be used when the player is docked (to avoid escaping sticky situations by "poofing"
  • Add a timer to the above command so the quick-repair cannot be abused.
  • Add a /return to beam the player after the time has expired, back to their last-docked base, outside of Connecticut.
This would remove some of the problems that I have noticed, including:
  • "//dont shoot im going to conn". Then he doesn't go to Connecticut.
  • Pirate sees lawful at Fort Bush. Pirate runs to Connecticut.
  • Moving completely OORP ships through the heart of Liberty just to get to a practice field (Chimeras, Rheinland fighters, Gallic ships, other capital vessels)
Good idea? Bad?
  Reply  
Offline Korny
04-05-2011, 04:52 AM,
#2
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

Something similar has already been proposed.

[Image: 60d.gif]
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Offline Cond0r
04-05-2011, 12:51 PM,
#3
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

Learn to use the search function.

Edit: And even though 80%+ people agree with the above ideas, nothing has been done yet. Lets hope for some improvement in that area, eh?

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
  Reply  
Offline Fabio Krull
04-05-2011, 02:03 PM,
#4
Member
Posts: 16
Threads: 0
Joined: Jan 2011

' Wrote:Something similar has already been proposed.

Countless times at that. But it's neverless nice to hear a fresh voice introducing the same old and good idea by thinking it up all by himself once in a while.

[Image: Ageira-r.png]
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Offline VoluptaBox
04-05-2011, 02:18 PM,
#5
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:Learn to use the search function.

Edit: And even though 80%+ people agree with the above ideas, nothing has been done yet. Lets hope for some improvement in that area, eh?
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Offline Anesthetize
04-05-2011, 02:22 PM,
#6
Member
Posts: 37
Threads: 4
Joined: Mar 2011

Oh. Didn't know this was already proposed.

Someone can close this then, if they want.
  Reply  
Offline J.Miller
04-06-2011, 04:36 PM, (This post was last modified: 04-06-2011, 04:37 PM by J.Miller.)
#7
Member
Posts: 129
Threads: 8
Joined: Dec 2010

Heh, fantastic Idea. Kudos to you, and the other post that was already out there... Hope it gets implemented... No more going through entire Sirius in my Obstinate to get to Conn.
  Reply  
Offline hribek
04-06-2011, 04:55 PM,
#8
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

Could one of those "use search function" posters provide a link to the relevant previous topic?
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Offline Alex.
04-06-2011, 04:56 PM,
#9
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Posts: 3,935
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Joined: Aug 2009
Staff roles: Server Manager
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Search button.

Edit: Um. Maybe.

2nd edit: http://discoverygc.com/forums/index.php?sh...mp;#entry714502
Reply  
Offline Mickk
04-06-2011, 05:04 PM,
#10
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

It might be one of those things that people have asked for that they *might* implement in 4.86, but the Devs just aren't saying anything about it.

The thing is, it's not *vital* to game play to have it and there are more important things to sort out first.

Even though I don't use Conn for 'practice', it's a damn fine idea.

I'd like to see this happen, as there have been occasions when I would have liked to have been able to take my Praetor to Conn to muck about and give people something else to shoot at, but getting from Omega 47 to Conn without being shot at/asked why the heck I was so far out of my 'AoI' was too much of a hassle.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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