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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Yet again about the ships

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Poll: Should ships (stats, size and models eventually) be re-done to reflect their true purpose aside from arcade style?
You do not have permission to vote in this poll.
Yupity yup
41.82%
46 41.82%
Some of them could use it
41.82%
46 41.82%
Naaah
16.36%
18 16.36%
Total 110 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): 1 2 3 4 5 … 8 Next »
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Yet again about the ships
Offline CzeReptile
05-19-2011, 12:40 PM,
#1
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Upon reading some recent stuff related to ships mainly and their purpose.

What crossed my mind numerous times is complete rework of the ships to reflect their purpose. Now ill be hijacking without quoting but basically

Fighter class - light fighters should be the most agile and best in Fighter on Fighter combat, while VHFs would pack most firepower but be slower, also more armored, Important note that their guns would have modifier to do very little damage to hull of anything bigger then bomber as in

Against gunboats lets say 30%, Cruisers 8%, Battleships 1%, just an idea, 100% against bombers and other fighters obviously
Note : I thought about using some sort of dumb style missiles for fighters as their supportive anti-cap weapon. Dumbs are fun and with just some damage can still be used. Should be expensive to prevent abuse.

Bombers - slow, cumbersome, MUCH more armored then they are now, with EMP / hull damaging visible torpedoes that can be shot down but upon hit cause DESTRUCTION, blast radius and enough damage to seriously hurt capital ship dumb enough to fly without escorts. Also maybe switch their guns for new turrets and let them use steering in view mode so they can just like bombers fire around themselves in defense against fighters.
Note - aside from these guns, torpedoes and alike would not really be useable against fighters, up close the torpedo should vaporize in like 300m radius given its huge damage and size of projectile. Someone also mentioned MINES - well give them better lifetime and let bombers lay them in supposed way of battleship and other capitals...could be fun!

Gunboats - hunters of smalls, missiles and guns, armor but yet little slower. Main job to hunt fighters and bombers, eventually shoot down missiles. Gun modifier against cruisers and battleships to prevent gank using just these. Would also be great with dumb rocket launchers to salvo, or be equipped with special anti-torpedo missile launcher.

Cruisers - the screening capitals. Long range guns, ammo based, missiles the same, able to evade fire yet still vulnerable to bomber swarms. Specific purpose of screening means also anti-smalls guns, better tracking missiles and maybe some thrust style engine that makes them go evasive a little bit better. Mainly anti gunboat, missile and cruiser ships. Support against enemy battleships at long distance.

Battleships - buffed, buffed and buffed. About twice as much hull, maximum of possible gun slots and use them to pwn. also SRP them. Primary role - shoot other battleships and cruiser. Slow, non bumpable, with fearsome firepower against anything that is silly enough to come close. Some anti-torpedo guns, VERY accurate and fast short range flaks to avoid silly close-fly-by by those little ones, ammo based primary guns that DO damage, explosive and whatnot shells.


Thats the general idea I got. Any suggestions and such welcome. I do understand that it is alot of work and probably everybody would hate it. But come on, a world where actually you need to put everythin together to make it workable force, isnt that the RP dream we all have? Instead of just WEEE VHF, WEE Battleships only, have combination of everything, with each pilot assigned a task to do in the battle. And to finally end senselss VHF spam > rest or PVP whore GBs > rest.

Sidenote four or even - I got eight battleships. Make this happen and ill donate them to the poor and needy.

Flame away

[Image: n24ZouO.gif]


Offline Torch Rose
05-19-2011, 12:51 PM,
#2
Banned
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Threads: 16
Joined: Apr 2011

I think that this is a great idea. However, making battleships SRP only is a bit far, because there wouldn't be any at all. So instead of an SRP, just do a 'RP test' that's always open and can be approved by a mod instead of just an admin. the test could have information about the character, the ship, the faction, etc.

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Offline SevereTrinity
05-19-2011, 12:54 PM, (This post was last modified: 05-19-2011, 12:54 PM by SevereTrinity.)
#3
Member
Posts: 1,151
Threads: 28
Joined: Apr 2008

Damage modifiers are impossible. If they weren't balance would be fine right now.
Offline CzeReptile
05-19-2011, 12:56 PM,
#4
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:I think that this is a great idea. However, making battleships SRP only is a bit far, because there wouldn't be any at all. So instead of an SRP, just do a 'RP test' that's always open and can be approved by a mod instead of just an admin. the test could have information about the character, the ship, the faction, etc.

Erm, anybody can ask someone to write him RP story really...it has to go beyond that.

' Wrote:Damage modifiers are impossible. If they weren't balance would be fine right now.

Im just re-posting in my words what Jinx said.

[Image: n24ZouO.gif]


Offline Luis
05-19-2011, 12:58 PM,
#5
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

YES
NO
YES


 
Offline SevereTrinity
05-19-2011, 01:01 PM,
#6
Member
Posts: 1,151
Threads: 28
Joined: Apr 2008

' Wrote:Im just re-posting in my words what Jinx said.

Fair enough. Just mentioning that what your suggesting is impossible with the proposed system.
Offline Jeremy Hunter
05-19-2011, 01:02 PM,
#7
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:I think that this is a great idea. However, making battleships SRP only is a bit far, because there wouldn't be any at all. So instead of an SRP, just do a 'RP test' that's always open and can be approved by a mod instead of just an admin. the test could have information about the character, the ship, the faction, etc.

Me and,Eriksson had a similar idea: You RP for your cap.

So, you want that Seige Cruiser. So, you write up a va id RP reason and post it in a dedicated thread. Then Joe goes and looks them over, then sets a movechar code. Presto! All would have best Scanner, armor, etc. No guns, but lets say 100 mil for guns and upkeep. Now, you can buff trading, buff caps, etc. Only con: Thread wouls get overwhelmed.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Offline CzeReptile
05-19-2011, 01:05 PM,
#8
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Also to add on the SRP account.

By reworking the battleships to huge uber beasts of war also - you make their guns pretty much no - go against anything smaller then gunboat at range...to avoid eventual spam, abuse and other discolove things.

[Image: n24ZouO.gif]


Offline Hawkwings
05-19-2011, 01:18 PM, (This post was last modified: 05-19-2011, 01:19 PM by Hawkwings.)
#9
Member
Posts: 781
Threads: 22
Joined: Dec 2007

I made a chart!

You are the attacker, enemy is the defender, color means if the matchup is good or not, and the number is how of that ship type to win against a single enemy of the other shiptype.
[Image: discoverycombat.png]

I don't think battleships should be SRP, in the way we have it set up now. I think they should be by request only. Admins should give them out if people ask on the forum as long as they fill out a short questionnaire and don't have any strikes against them. This way we have a public registry of who owns what battleship, and we know that they know about the forums.

Oh, and we don't need gun modifiers. The same effect can be reached by just tweaking HP values.

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Offline CzeReptile
05-19-2011, 01:21 PM,
#10
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

WEll the rework purpose especially of bombers would make the numbers completely different. Also fighter little pew pew should do nearly no damage to battleships. Makes no sense.

And the bomber torpedo is not a SNAC, has activation, its slow and does LOT of damage. Making it kind of impossible joust weapon.

[Image: n24ZouO.gif]


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