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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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xeno ships

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xeno ships
Offline Swallow
05-28-2011, 10:12 PM,
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

How, actually should they look like?
I want to try to make LF, HF based on Startracker/blazer models with some 3rd party equipment ands addition componenets, sharp (maybe asymetrical) , spikes , ect...


but, i need to know (ye, its important) how you, my dear xenos, see that concepts

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Not Espi
05-29-2011, 12:22 AM,
#2
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

there was something like this already.

http://discoverygc.com/forums/index.php?sh...c=38510&hl=

i, personally, like these models, the xeno leadership doesnt. so take that into consideration when making them. contacting penpen or tanker would be nice to listen to their ideas before you start making models.
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Primitive
05-29-2011, 12:55 AM,
#3
Unregistered
 

' Wrote:there was something like this already.

http://discoverygc.com/forums/index.php?sh...c=38510&hl=

i, personally, like these models, the xeno leadership doesnt. so take that into consideration when making them. contacting penpen or tanker would be nice to listen to their ideas before you start making models.

Whoa this is actually pretty cool. Didn't see it so far.
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Offline Huhuh
05-29-2011, 01:00 AM,
#4
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Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:there was something like this already.

http://discoverygc.com/forums/index.php?sh...c=38510&hl=

i, personally, like these models, the xeno leadership doesnt. so take that into consideration when making them. contacting penpen or tanker would be nice to listen to their ideas before you start making models.

I would definitely make another Xeno if I got to fly around in such awesome ships.

XA, Y U NO LIKE AWESOME SHIPS?

[Image: 6fZYcda.gif]

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Offline Snoozzzer
05-29-2011, 02:34 AM,
#5
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

[font=Comic Sans Ms]As the XA have been critical of owning a shipline in the past...how about...

Model a heavy fighter based on the starblazer for the civilian market. Eagle textures, Starblazer / Flyer body, tweak the wings, cockpit and engine to reflect it being capable of self-defense. Thataway, the Xenos have a ship which screams "I can't afford an Eagle" while being able to PVP well in it, and house corporate will be able to fly escorts that again, aren't Eagles (and are different in general from the Eagle line)

Btw, spikes on a ship are an aesthetic thing. Corsairs can afford it, Xenos might want to spend their limited resources on other more useful items however

[Image: 66tD8j6.png]
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Offline SoF
05-29-2011, 03:08 AM,
#6
Member
Posts: 199
Threads: 21
Joined: Sep 2009

Man those are the best looking ships I have seen, ever....
I have a Xeno char, and I would fly them full time if they got added. Doesn't matter if they suck.
If they don't get added for Xenos... add them for the luls... I want them...
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Offline Shagohad
05-29-2011, 04:26 AM,
#7
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

' Wrote:[font=Comic Sans Ms]As the XA have been critical of owning a shipline in the past...how about...

Model a heavy fighter based on the starblazer for the civilian market. Eagle textures, Starblazer / Flyer body, tweak the wings, cockpit and engine to reflect it being capable of self-defense. Thataway, the Xenos have a ship which screams "I can't afford an Eagle" while being able to PVP well in it, and house corporate will be able to fly escorts that again, aren't Eagles (and are different in general from the Eagle line)

Btw, spikes on a ship are an aesthetic thing. Corsairs can afford it, Xenos might want to spend their limited resources on other more useful items however

They live in God damn junkyards. You don't need money to weld trash to your ship.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Hades
05-29-2011, 05:59 AM,
#8
Member
Posts: 513
Threads: 15
Joined: Aug 2008

' Wrote:They live in God damn junkyards. You don't need money to weld trash to your ship.
And just how many perfectly-shaped spikes do you think would actually just be sitting around in a station or in space?:P
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Offline Vergil
05-29-2011, 06:51 AM,
#9
Member
Posts: 527
Threads: 25
Joined: Nov 2008

If the spikes were removed, I would love to have those ingame. I have no idea why they weren't put in, considering Dusty was the leader and man-gasmed all over them in the thread.

JihadJoe Wrote:Xelgion, you have done a marvelous thing. Eppy is begging for mercy, in full caps.
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Offline Varok
05-29-2011, 08:58 AM,
#10
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:there was something like this already.

http://discoverygc.com/forums/index.php?sh...c=38510&hl=

i, personally, like these models, the xeno leadership doesnt. so take that into consideration when making them. contacting penpen or tanker would be nice to listen to their ideas before you start making models.

Whoa... those ships look amazing. The Bomber even has a place blown off on the left wing. :laugh:
Anyway, those really deserve to get implemented.

' Wrote:They live in God damn junkyards. You don't need money to weld trash to your ship.

And yes, valid point. You only need a welding machine, which will be like 500-1000 credits.
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