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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Traffic and Tradelanes!

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Traffic and Tradelanes!
Offline dect81
06-14-2011, 03:33 AM,
#1
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Posts: 2
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Joined: Dec 2010

Frirst, i am sorry about my quality and dictionary of English, if it is so. And i dont sure, that i write this topic to right forum:)

So i find out a trouble with discovery 4.8x mods which modify some files, that totally distrupt and remove all traffic (primary Cruise arrival - patrols, zone pops and etc.) near ANY working tradelanes in about square of map around each tradelane ring. All traffic in this zones incoming only from:
A - That tradelane rings, and there is about 10 min time to fill up zone by enough amount of ships.
B - Bases, Planets which got masiv population (if got BHG fraction, 99% ships from BHG *omg* )
C - Field\neblua in zone of tradelane rings in expectional variations.( Donts sure how it works, but sometimes it is.)

So i cannot see any written to system patrols - no population or anything else, except ships that going thru this tradelanes in circle with radius 15-20K.

Please help, how to remove this limitation, and in which file?


P.S. in original freelancer all encounters and patrols works properly. So i got it only with discovery co-modding.
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