Personally, I like the unskilld newbie pirates that let the traders escape and die against the escort in a reasonable time. They make convoys a lot of fun. =)
I don't see a real necessity to restrict it, honestly.
Please no. Just... no. People should be able to decide for themselves what they roleplay. And as you already said yourself: Recruiting will be even more of a pain and as the leader of an unlawful faction with activity problems I can tell you this will make thing a lot worse than it already is.
Quote:So, what would happen if, for example, a new player would need to have a X amount of time online on that character's IP in order to be able to buy a Pirate ID (Covers the Generic Pirate ID, Outcast, Corsair ect) to allow the player to familiarize himself with the RP of the lawful side and encounter pirates on the receiving end.
How are you going to implement it technically, so "old and experienced" players would be still able to create new pirate char when they need one?
Different solution would be to significantly increase the price of unlawfull IDs, so every new player would be forced to "RP" a trader/miner, and know how does it looks from the other side. But then again, it will impose additional restrictions on old players.
But I do hate those 5mordai first-timer pirates. They don't say anything, and then it's like: "Stop!", "5 million please", And you say it's a bit too much. *no responses* PEWPEPWPEPWPEWE SNAC.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)