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Countermeasures

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Countermeasures
Offline Fletcher
06-28-2011, 08:50 PM,
#1
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1: Do mines get drawn away like missiles when CM's are used?

2: Do other people's CM's affect missiles targeting others if they're close?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline AeternusDoleo
06-28-2011, 09:13 PM,
#2
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1: Yes.
2: No. If a CM attracts a missile, it loses target lock. Once past the CM it will continue on in a straight line. If it happens to hit something while in that straight line however, the missile will still detonate.

's why you should change course after dropping some CMs.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Ingenious
06-28-2011, 09:19 PM,
#3
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' Wrote:2: No. If a CM attracts a missile, it loses target lock. Once past the CM it will continue on in a straight line. If it happens to hit something while in that straight line however, the missile will still detonate.

I think he meant, what happens if Player A fires a missile at Player B, and nearby, Player C drops a CM?
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Offline Jack-Freeway
06-28-2011, 09:24 PM,
#4
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It would seem logical to me that the suposed misle gets distracted. a cd would give some kind of energy or warmth when it explodes
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Offline Jayce
06-28-2011, 10:09 PM,
#5
Heads Will Roll
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1 - No.
2 - CM's only work if they are fired from the person whom the missile is locked on.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Salt
07-10-2011, 05:50 PM,
#6
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Would be a nice addition if they worked regardless.

This would allow for an escort to cover the escape of a trader, or for a Reseph to be able to like... SPAM CM's to let an entire fleet escape.


:cool:

[Image: SaltSig.jpg]
[Image: userbar-20110407-02h23.gif]
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Offline Colonel.Tigh
07-10-2011, 06:57 PM, (This post was last modified: 07-10-2011, 06:57 PM by Colonel.Tigh.)
#7
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' Wrote:Would be a nice addition if they worked regardless.



:cool:

that would be good, and give escorts some right of existence, but then again, there are so few pirates, that escorts are more expensive than the ocasional pirate tax, so why bother.
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Offline SnakThree
07-10-2011, 07:02 PM,
#8
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' Wrote:that would be good, and give escorts some right of existence, but then again, there are so few pirates, that escorts are more expensive than the ocasional pirate tax, so why bother.
But with demands twice as big as casual fee for escort it still is better to hire scout.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline AeternusDoleo
07-10-2011, 07:36 PM,
#9
Ex-Developer
Posts: 5,744
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' Wrote:I think he meant, what happens if Player A fires a missile at Player B, and nearby, Player C drops a CM?
Countermeasures have a range noted on their ammo. Any tracking projectile within that range has the chance listed on the countermeasure dropper, to be attracted to the countermeasure. Of course, with the tracking sketchy as is due to high server load this doesn't always work.

For this reason heavy CM launchers are so damn useful - their projectiles last a lot longer, able to attract more then one missile.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Garuda
07-11-2011, 02:14 PM,
#10
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Posts: 692
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' Wrote:I think he meant, what happens if Player A fires a missile at Player B, and nearby, Player C drops a CM?

I did it in one fight to protect a GB.

A BS fired a Missile on my friend and I moved between both and released some CMs.
It worked and he survived.
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