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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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So I am building something cool...and

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So I am building something cool...and
Offline RmJ
07-20-2011, 02:13 PM, (This post was last modified: 07-20-2011, 02:26 PM by RmJ.)
#1
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Posts: 2,092
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About trade lanes.


The project I have is a bit secretive but I'll let you know that I need one way only trade lanes.


My question is: Do trade lanes have options to be one way or both way in the coding?





/summon the mystical Dev team and other community members.


Edit: Also could someone upload the trade lane model file in .obj?

Edit2: Would it be possible to have taxing lanes?

[Image: CrlBx.gif]
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Offline Pingu!
07-20-2011, 02:48 PM,
#2
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I -think- they have option to be both "one and both way" (Nomad lanes in Iota). But I'm not 100% sure.

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
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Offline Pingu!
07-20-2011, 02:55 PM,
#3
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And here you go lane in .obj
https://rapidshare.com/files/1035963083/Lane.rar

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
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Offline AeternusDoleo
07-20-2011, 03:45 PM,
#4
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Posts: 5,744
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Taxing lanes? Suppose with the right FLHook intercepting the docking routine, it could be possible...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Seth Karlo
07-21-2011, 08:51 AM,
#5
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Posts: 2,985
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Not sure what you mean about taxiing lanes. Needless to say, look in the INI files for Iota and also their archtype entries. See if that answers your questions... let us know though, I'm curious too.

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