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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Rebuilding Freeport 7

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Rebuilding Freeport 7
Offline Hunt Salfon
07-30-2011, 05:02 PM, (This post was last modified: 07-30-2011, 05:04 PM by Hunt Salfon.)
#1
Member
Posts: 27
Threads: 3
Joined: Dec 2010

Yes or No?

This is just a suggestion. I think would be great if the Zoners rebuilt it.

If anyone has any ideas about what would go on there, who would be in the bar, and what kind of sips, weapons, and commodities it would sell, please post and tell me, i'd love to hear your ideas.

P.S - If any story events are going on in Sigma-17 (Freeport 7 System), that would prevent the reconstruction of F7, please let me know.

-=Transmission Received=-

-=Location: Reunion=-

-=To: The Council=-

-=From:Hunt Salfon, Bretonian Council Agent=-

-=Message: 01000111 01010010 01001110 00100000 01000001 01110100 01110100 01100001 01100011 01101011 00100000 01001001 01101101 01101101 01101001 01101110 01100101 01101110 01110100 =-

-=Message Unrecognizable, Attempting Different Decoding Types=-
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Offline RmJ
07-30-2011, 08:36 PM,
#2
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

I think it's a charming idea. It's the opening scene event, FP7 being destroyed, and has a lot of meanings behind it.


However FP7 is dead and gone. To rebuild it would mean building a new station and just naming it FP7.

I think it should lay to rest forever.

Make a new Freeport Player owned base... and pray that Nommies don't come around.

[Image: CrlBx.gif]
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Offline Sturmwind
07-30-2011, 08:47 PM,
#3
Member
Posts: 2,097
Threads: 146
Joined: Aug 2009

I see no real reason as to why anyone would try bringing the base back, other than sentimental or touristic aspects. Placing a Freeport to the Sigmas might be a good idea, I even recall a player trying to role play a mobile Freeport based out of a Juggernaut in the region, but bringing back that exact station under that exact name makes little sense in my opinion.

I guess the Zoners wouldn't really want to be in the region due to the constant line of conflicts going around though, it's the main battleground between Outcasts and Corsairs (well... should be with Eta discounted), then there was the GMG-Kusari (and to some part Rheinland) crisis as well.
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Offline Klaw117
07-31-2011, 01:21 AM,
#4
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Posts: 1,208
Threads: 69
Joined: Sep 2007

Why are so many people against the reconstruction of Freeport 7 anyway? What's so bad about it? I think the Sigmas could use another base. There's almost nothing there.

And since someone brought up the Corsair-Outcast War, I would like to ask this. Has anyone actually tried to convince Igiss to remove Omicron Eta? If so, how did the attempt turn out?

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline Sturmwind
07-31-2011, 09:53 AM,
#5
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Posts: 2,097
Threads: 146
Joined: Aug 2009

I talked to one of the devs about removing that exact system earlier and he said it was nigh impossible due to a lot of reasons, among them the fact that anything related to Omicron Eta would have to be erased from the game, such as nav maps, ships stationed there, infocards, etc. It would mess with a lot of servers.
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Offline Daedric
08-01-2011, 04:27 AM,
#6
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Posts: 4,321
Threads: 111
Joined: Nov 2010

As a Zoner character, the area where Freeport 7 stood in vanilla is like a shrine to all those who died there. Building something there would be an insult to those who died (In my characters eyes).

Building it somewhere else in the system wouldn't bother him, however, a new station wouldn't be Freeport 7. It isn't Freeport 7. Its a new station, therefore would carry another name.

I've no doubt a there will be some player made Freeport 7s in 4.86 though.

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Offline casero
08-01-2011, 04:33 AM,
#7
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

' Wrote:I talked to one of the devs about removing that exact system earlier and he said it was nigh impossible due to a lot of reasons, among them the fact that anything related to Omicron Eta would have to be erased from the game, such as nav maps, ships stationed there, infocards, etc. It would mess with a lot of servers.

However, the system doesn't need to be removed completely, but removing the jump hole to Theta would be doing the trick.
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Offline Klaw117
08-01-2011, 06:16 AM,
#8
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Posts: 1,208
Threads: 69
Joined: Sep 2007

' Wrote:However, the system doesn't need to be removed completely, but removing the jump hole to Theta would be doing the trick.
Yes, this would actually be a perfect solution I think. The Outcasts actually do have bases in less systems than the Corsairs, so this would actually even things up a bit.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline Prysin
08-01-2011, 07:36 AM,
#9
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

' Wrote:Yes, this would actually be a perfect solution I think. The Outcasts actually do have bases in less systems than the Corsairs, so this would actually even things up a bit.


Outcasts have ALOT less people then the corsairs, they simply dont need that many bases.

Eta needs to stay, and FP7 should forever stay as just a tomb for the fallen.


[Image: v1zVWKX.png]
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Offline Gemini893
08-01-2011, 09:34 AM,
#10
Member
Posts: 219
Threads: 19
Joined: Mar 2008

I have often wondered why there is no Freeport 3, 8, 12, or 13. Assuming the stations are built in numerical order, there's already several missing.

[Image: Ocm_siggy.jpg]
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