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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion : Shield Upgrades

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Suggestion : Shield Upgrades
Offline Jaman45
08-10-2011, 05:10 AM,
#1
Member
Posts: 65
Threads: 9
Joined: May 2011

ok well i was thinking on mabie have like a Shield Upgrade thing ,

Like use the armour upgrade way but insted of armor make the shields enhanced and harder to take down
like: sheild upgrade I , II ,III ,IV ...Ect

[Image: 6PeYUSp.png]
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Offline Hidamari
08-10-2011, 05:15 AM,
#2
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Posts: 2,100
Threads: 217
Joined: Jul 2009

' Wrote:However, if the shield upgrade took up 25 cargo as well, the person would have to chose between hull and shield...hmmm...

that would be very interesting indeed.

[Image: RKaqSve.png]
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Offline Hidamari
08-10-2011, 05:19 AM,
#3
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

tizzy mafic with both armour and shield upgrades, gg.


im sure you can just make the shield and armour the same class, so if you mount one it unmounts the last one, allowing only 1 at a time to be mounted.

[Image: RKaqSve.png]
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Offline EisenSeele
08-10-2011, 05:28 AM,
#4
Herder of Cats
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Joined: Jan 2010

=__=; just don't touch the amount of time it takes for a downed shield to go back up and we can dodge a balancing hell bullet.

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Offline Jaman45
08-10-2011, 05:32 AM,
#5
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Posts: 65
Threads: 9
Joined: May 2011

mabie have like the Universal Armor upgrade ,
have the shield upgrades specifically made for fighters and caps

[Image: 6PeYUSp.png]
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Silver.2
08-10-2011, 05:36 AM,
#6
Unregistered
 

No.

If both fighters are competent, fighter battles can literally take HOURS. That is freakin' ridiculous, and there's no reason to extend that at all.

I still say armor upgrades should be removed, but that's a different discussion for a different time.
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Offline Jaman45
08-10-2011, 05:42 AM,
#7
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Posts: 65
Threads: 9
Joined: May 2011

fight time depends on how good you are

and why get rid of armor upgrades ?
there still an easy kill just take ...longer lol

[Image: 6PeYUSp.png]
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Offline Hidamari
08-10-2011, 06:05 AM,
#8
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Posts: 2,100
Threads: 217
Joined: Jul 2009

' Wrote:If both fighters are competent, fighter battles can literally take HOURS. That is freakin' ridiculous, and there's no reason to extend that at all.

well actually a fighter fight between 2 skilled oponents is over a lot sooner than a fight between two complete noobs that cant aim. so... logic is flawed.

the more people in the cloud of people that cant aim, the vastly longer the fight will be,


A cloud of ace pilots vs ace pilots will be wittled down to nothing in not very long at all.

[Image: RKaqSve.png]
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Offline Hexx
08-10-2011, 06:16 AM,
#9
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Posts: 394
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Joined: Jun 2011

True. Skilled fighter pilots do not have long battles. If you think you went to Connectivut thinking you were watching skilled fighter pilots, you were watching evasive fighter pilots. There's not a lot of skill in that. (Which is why most of my fights take awhile.)

' Wrote:It's Hexx against the world.
' Wrote:Hexx won.
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Offline EisenSeele
08-10-2011, 06:29 AM,
#10
Herder of Cats
Posts: 2,739
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Joined: Jan 2010

Between armor and shield, it's the shields that make fighter dogfights last so damn long. Adding even more shots required to actually do any lasting damage to a fighter is a terrible idea. For gunboats, adding shield upgrades depending on what exactly they upgrade (capacity/regen rate/cold reboot time) can really screw things up for the tentative balance that exists between fighters/bombers and gunboats. It's already pretty difficult for a lone bomber or lone fighter to solo a gunboat (hell, it's still pretty iffy for two moderately skilled fighters/bombers to take down a moderately skilled gunboat pilot before it can go far enough to dock or call in for reinforcements) without also adding in extra damage/time required before lasting damage is done. For battleships and cruisers, it shouldn't really matter much since cruiser to cruiser or battleship to battleship fights are more or less over in a jiffy, and it's rare for battleships or cruisers to go down against fighters in anything less than a gank which means the result is inevitable.

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