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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Eco eco cash cash, dynamic too...

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Eco eco cash cash, dynamic too...
Offline CzeReptile
08-30-2011, 09:57 AM,
#1
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Seeing some topics again pointing to the sad realism this game lacks and in order to promote the omnipresent RP on PVP server, how about making the economy bit more....fluid, dynamic, unstable, you name it.

Few ideas :
Commodity demand based on the amount delivered
Randomly generated trade events
Stock market (yeh, lets speculate)
greater involvement of independent traders for certain deals


Yes, im visionary, id love to see them all. Willing to work on either as much as possible, thoughts, ideas, criticism, hate, anything but trolling and senseless + 1 is welcome.

:yahoo:

[Image: n24ZouO.gif]


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Offline Govedo13
08-30-2011, 01:07 PM,
#2
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

This is very hard to code and to maintain fair, there always will be people who will find loopholes to exploit it like with the barges. If you have idea how it should work and how to code it contact the dev team with any proposition otherwise this will be the 2354373 useless topic about it. Use search check Friday's Idea about it- this is something that could work.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline CzeReptile
08-30-2011, 01:34 PM,
#3
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Posts: 2,238
Threads: 89
Joined: Mar 2009

Well, there are ways that do not necessarily involve heavy coding, but more quite alot paperwork to be done. Idea itself can start just off initiative of players, hard to say how some may like it, even if its a test.
Also link?:P

[Image: n24ZouO.gif]


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Offline Tachyon
08-30-2011, 05:05 PM,
#4
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

I would like to see such kind of economy, actually, but what Govedo said...

[Image: vJQQbhu.png]
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Offline Loken
08-30-2011, 05:27 PM,
#5
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

It will be in Freeworlds, so it's certainly possible.

[Image: NVY3f0y.png]
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Offline CzeReptile
08-30-2011, 07:36 PM,
#6
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:It will be in Freeworlds, so it's certainly possible.

Freeworlds run on a different basis, smaller but much better community etc. I am not talking about need for heavy scripting. Player initiatiev can do stuff, why not try?

[Image: n24ZouO.gif]


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Offline Backo
08-30-2011, 07:43 PM,
#7
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

That would be interesting. And it would kill all the most overused trade routes and thus promote traders to go to other places as well. Do like!

Republic of the Sword and Sun
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Offline CzeReptile
08-30-2011, 08:05 PM,
#8
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Ill see if I can write up some ideas for more troll!:yahoo:

[Image: n24ZouO.gif]


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Offline Blodo
08-31-2011, 03:02 AM,
#9
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

A semi dynamic economy is already sort of in place. Xoria is always on the look out for new route proposals and stuff gets changed server side sometimes, usually without warning or due press release though. Other than that, scripts that auto adjust prices based on amount delivered? Won't happen. Too much chaos involved. The saying "the freer the market, the freer the people" is a barefaced lie.

Trade missions need FLHook coding = idea for future if anything. So does a stock market. And I don't know what you mean by "greater involvement of independent players", but what I would speculate on is that many factions will be offering incentives for delivering goods to their bases come 4.86 when they can build their own. Should make trading more interesting is for sure.
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Offline Loken
08-31-2011, 03:03 AM,
#10
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:Freeworlds run on a different basis, smaller but much better community etc. I am not talking about need for heavy scripting. Player initiatiev can do stuff, why not try?
It's done by FLHook, prices will change dependant on supply and demand.

[Image: NVY3f0y.png]
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