Ive been thinking about naval warfare, and in the upcoming patch .86 it says theres going to be cloak? it can seem to be unbalanced in some areas to other ships, but what about if it was its own class.. lets say a type of space 'submarine' class? slower then destroyers, abillity to cloak(but not cruise in cloak) limited cloak time, anti-ship warfare, almost no anti-fighter/bomber, bigger then gunboats. if this class can be accomplished it would fix the idea of cloaked ships, and cloak in the discovery mod. this is all experimental idea, and wanted to know other peoples opinions on this type of class.
Naval warfare is not compatible to space warfare in that there are not multiple mediums of travel. Naval warfare involves water-surface and underwater combat, and you could count aerial combat too since planes can attack boats. Space warfare is just... space.
Therefore, the idea of a submarine does not work in space.
Yes, sci-fi naval warfare is inspired by a hybrid of naval and aerial combat, but it doesn't really work in the opposite direction.
Its pretty similar though, if theres enough bombers, they will take out all the battleships and destroyers. i could of worded it more like of a space infiltration ship, a special cloakable ship class. im not trying to compare but otherwise it would be difficualt to understand the type of ship we are talking about.
I'm not saying I like this idea, as I think Disco warfare works well enough for its purpose at the moment, and there's no need to fix something that isn't broken. However, it is interesting, and me saying I don't like it isn't exactly contributing.
So, I suppose I could see a way for this to work, what with turret zoom and steering coming into play. You could make it's guns only fire upwards, and make it so they have a range of say, 4 or 5 kilometers. Make them about Cruiser sized, limit them to 80 ms per second, without cruise while cloaked. If you make the projectiles visible, and if it can still take damage, then it'd work. However, it's turrets couldn't really have that much damage. Otherwise it'd be horribly over-used.
In other words, were this to exist, it should complicated, and require skill to use effectively.
Still don't want it in my Disco though.
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torpedo slots would been more effective then making fixed turrets, possibly 2-4 turrets for defence against close ships? the class would exel more at long range combat then the other ships avalible, but the weakness maybe about 3/4 size of a destroyer, same speed, less manuvourblity, armor/shields of a gunboat.
' Wrote:Naval warfare is not compatible to space warfare in that there are not multiple mediums of travel. Naval warfare involves water-surface and underwater combat, and you could count aerial combat too since planes can attack boats. Space warfare is just... space.
Therefore, the idea of a submarine does not work in space.
Yes, sci-fi naval warfare is inspired by a hybrid of naval and aerial combat, but it doesn't really work in the opposite direction.
I agree with Echo 7-7 100%. Naval warfare is nothing like space warfare, by the way, even if it would be something like naval warfare, it just wouldn't work in Freelancer. Just because this is an arcade game, and what you speak of sounds more of a tactical and strategic game and idea. So... yea... it won't really work.
But it's a nice idea by the way, 'space-subs' and that stealthy kills. It's nice, but not for Freelancer.:(
Space fight is inspired by current naval (+ air). Some stuff can be implemented while doing some understandable neccesary changes:
Frigate - escort ship, small warship. Generaly useful when patrolling area is generaly small or difficult to maneuvre in.
Cruiser - Fast, big, carries solid multi purpouse weaponry and equipment (look Order recon cruiser and it's scanner): bombardment, anti-air, missiles. Workhouse for bigger militaries I would say.
Destroyer - While here they have no real differences from cruisers, they should be mobile armageddon with really devastating weaponry.
Battlecruiser - mini-battleship, that sacrifices some armor or firepower for case of speed. Geb (which is also carrier) and Bullhead fits into that.
Battleship - first world war style, they would be designed to be last word on topic of weaponry. Besides that it can also bombard sealine and simmiliar. In Freelancer add that they do have carrier capability
Carrier - Big ship designated to carry snubcrafts into battle, ressuply & repair them in middle of hostile territory. Rather fragile to more combat oriented boats even in Freelancer.
Submarine - here's tricky part but it can be done. Stealth warship (cloak?) designed to perform special operations and ambush enemy targets (torpedo/missile systems).
Submarine? We already have them. All space navy vessels are part submarine. Cept the are fielded in a vacuum not a body of water. As others have said the benefit that submarines offered was their ability to go undetected. This is all but impossible without cloaks of some type. If cloaks are introduced you could have ships that are sneaky and such. Doesn't make them submarines, they just share a similar attribute with them.
Heck, reading the name tells you they are not possible in space. Submarine.