• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 299 300 301 302 303 … 779 Next »
Turret view / turret steering

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Turret view / turret steering
Offline William Frederick Cody
09-17-2011, 09:56 AM,
#1
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

As some of you may know, cannon has disabled the turret zoom view after the testing period.

However, turret steering is still availible.



If it would have been my choice, i would have disabled the steering, not the zoom-view.

So, of course cannon word is set in stone, but what do you think?

What is most important to you, the zoom-view or the steering?

Do you currently use turret view and turret steering to control your ship in space? Or is the turret steering option useless without the zoomed view?



All in all, i would like to have turret zoom view back. Kill the steering option, but give us back that nice view.

Pleeease...

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
  Reply  
Offline Blodo
09-17-2011, 10:18 AM, (This post was last modified: 09-17-2011, 10:19 AM by Blodo.)
#2
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

The reason why turret zoom was disabled was because anybody could enter turret mode, zoom out to the maximum and be able to hit fighters on that level with his turrets without ever moving the mouse because the crosshair would pretty much stay in place at highest zoom and your cursor locks onto the crosshair always. So what you actually had was an autoaim system of sorts. People wouldn't use it "just" on caps but on fighters as well (there's a video on youtube of a sabre just turning circles in turret mode and firing from max zoom, hitting *a lot*.

Turret steering as it is still unbalances a number of ships, but not to the point turret zoom does.
  Reply  
Offline Zukeenee
09-17-2011, 10:19 AM, (This post was last modified: 09-17-2011, 10:20 AM by Zukeenee.)
#3
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

<strike>I use neither, since I never downloaded any of the new test versions. But I was still a bit confused when I heard that zoom was getting the reserved for 4.86 and steering was staying.

From what little I've heard, I understand that the turret steering gives a major combat advantage to capital ships, and according to the title of some thread that I never bothered to read, fighters as well. I think a dev also commented on the fact that ships "hadn't been balanced" for turret steering yet, but I may be remembering that wrong.

On the other hand, turret zoom just lets you see things from a greater distance. I don't see much use for it in combat, unless you're using it in combination with turret steering to get a better view of your battlefield while fighting. It just seems like a neat little thing you can do.

So why remove it, but keep steering? It's not that I think turret steering absolutely has to go, or turret zoom absolutely has to come back immediately, just that I would have expected things to go the other way around.

So I guess I'll go ahead and say "Sure, bring back turret zoom".</strike>



EDIT: Oh. Blodo ninja'd me. Yeah, okay. That's a fair enough reason. We can leave turret zoom out.

[Image: Zukeenee2.gif]
  Reply  
Offline William Frederick Cody
09-17-2011, 10:32 AM,
#4
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

Thanks for the explanation. It is only that i feel so incarcerated in my view again.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
  Reply  
Offline Tachyon
09-17-2011, 12:15 PM,
#5
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

For me the turret steering is the most important. Why ?

It is a necessary tool in order to make expecially GBs more efficient and easier to fly.

[Image: vJQQbhu.png]
Reply  
Offline Loken
09-17-2011, 12:39 PM,
#6
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:For me the turret steering is the most important. Why ?

It is a necessary tool in order to make expecially GBs more efficient and easier to fly.
From what I hear it messes up their aim so much that it's actually a hindrance.

[Image: NVY3f0y.png]
Reply  
Offline jxie93
09-17-2011, 01:07 PM,
#7
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Turret steering was never designed to be used by fighters and bombers in the first place. So the decision to release it for testing on all ships was a mistake.

Fighters are not supposed to fight each other in this way and this introduces a lot of imbalance. I don't want to see turret steering and zoom except for capital ships in the update.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline elrica
09-17-2011, 01:13 PM,
#8
Member
Posts: 325
Threads: 26
Joined: Mar 2011

' Wrote:Fighters are not supposed to fight each other in this way and this introduces a lot of imbalance. I don't want to see turret steering and zoom except for capital ships in the update.

I claim bias here. What about Gunboats, transports and ships like the woefully inept spatial?
  Reply  
Offline Friday
09-17-2011, 01:17 PM,
#9
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Anybody actually TRIED turret steering on a fighter?

The camera doesnt move freely - in fact if you dont touch the mouse, and move the ship with the keys you will see the camera rotates with the ship.

The only way to keep the crosshair fixed on one point in space is to move the mouse the other way to counter the ship turning.

For slow ships that is easy to to. For fast ships like fighters it is nigh impossible!

Anyone who says it makes using fighters easier is, frankly, having a lend!

[Image: GMG_banner.png]

  Reply  
Offline Loken
09-17-2011, 01:30 PM, (This post was last modified: 09-17-2011, 01:33 PM by Loken.)
#10
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:I claim bias here. What about Gunboats, transports and ships like the woefully inept spatial?
I'm sure Cabulb is very sorry he wasn't specific enough for you and will make sure to include details of every potential variable in all future posts.

' Wrote:Anybody actually TRIED turret steering on a fighter?

The camera doesnt move freely - in fact if you dont touch the mouse, and move the ship with the keys you will see the camera rotates with the ship.

The only way to keep the crosshair fixed on one point in space is to move the mouse the other way to counter the ship turning.

For slow ships that is easy to to. For fast ships like fighters it is nigh impossible!

Anyone who says it makes using fighters easier is, frankly, having a lend!
The point wasn't that the camera locks on to the target. The point is that when you zoom out it is much easier to aim at the red cross and hit your target. In addition to that it allows you to shoot sideways.

[Image: NVY3f0y.png]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode