Right. So, I have already spent lots of time in this community, at first it was part of little project/research, but later it became my hobby. Psychology always interested me and I've been to many different game communities, to see changes to personalities due to effect that playing particular game does.
However, not only the game change people. Sometimes it is people, who change the aim of game.
And, I hope, that after reading the following text, you will see some reason and start using another word.
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Right. Freelancer is space shooter game. Main aim was to introduce fun through shooting space ships.
Was it successful? We suppose so.
But the trend of such competition leads to different meaning of game - some players aim to come on top of others.
Competition by itself is good. It led to evolution, to quicker adoption.
But in modern society of humans, dominance is something that is supposed to be fought for, as it provides with perks.
But in games, where everything is virtual and no actual gain can be received, where fun is the driving factor, such competition brings the bad aspects of it. That is the dirty tricks, bad emotions etc.
For example, being destroyed/killed leads to negative consequences. That by itself does not hurt players directly. Yet their emotions are very genuine and simply natural to feel down and such.
And majority of players user word "killed" and "dead, death" to describe such act, where somebody's ship was destroyed. Death, killing is words with negative meaning in general. Humans are being that quickly are betrayed by their emotions, and while actually they lose nothing, they feel being negatively affected.
It's because death and killing refers and is opposite of life, survive, which are both positive words.
The characters are not killed when ship is destroyed. Bounties are targeting ships, not characters.
But the negative words are used because competetive gameplay gives doses of adrenalin and possible increase in testateron (pardon, dunno how it's spelled in EN, and using WAP) which increased manhood, aggressiveness.
So, while the act of it is non offensive, people perceive it as such due to there factors. Factors that could be lowered if we switched from using negative meaning words.
All I ask you to do, is to say "destroy" instead of "kill" and "destruction" instead of "death".
That's not so hard, is it? But can yield great results, in lowering hostility in whole community.
--- TLDR: All I ask you to do, is to say "destroy" instead of "kill" and "destruction" instead of "death" to make community a bit better place.
Yes, I'd avoid that part that "forces". Thing is we've already slowly began the process of slipping away from RP server to PvP server with the use of silly terms describing proper tactics like ganking, shield running, b/b passing. We've also got in place rules that also push away from the RP aspect of the server, like caps not being able to shoot traders and invisible force fields called ZoI's. I try my best in the background to keep us from slipping further away from a RP 24/7 server.
Both of those words have the same effect for me, more so they are not in my language, and every language is tailored according to the psychology of the nation using it
to destroy means to ruin completely. Basically obliterate. To kill creates much less of a gory visual in my head. To me, it also falls in better with the roleplaying aspect of the server.
It's got the same principles as questioning the violence in 18+ games. It's not particularly necessary but some people like that stuff. There's nothing wrong with a little competitiveness or else the game loses it's edge, goes all furry and that.
Your mood is what you put on the table when you play the game, you'l win, or lose. That's the way it is with most games.