• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 292 293 294 295 296 … 778 Next »
Countermeasures V cruise disruptors

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Countermeasures V cruise disruptors
Offline Stabby Dave
10-26-2011, 03:42 PM,
#1
Member
Posts: 341
Threads: 92
Joined: Jul 2011

Currently, I've got the enhanced countermeasures, but these seem pretty useless against most cruise disruptors.

Am I better off getting a standard countermeasure and simply spamming them like mad? - they seem to have a fasrer refire than the more expensive ones.

Cheers.
  Reply  
Offline Stefz
10-26-2011, 03:45 PM,
#2
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

Errr, I don't know. Some ppl have experiance using them, while others (me for example) don't. I have a feeling like they hate me. Lol.. When I try to CD someone, CMs works, while if someone CDs me, they don't. QQ

[Image: LYB774k.jpg]
Reply  
Offline suleman.mehmood
10-26-2011, 03:59 PM,
#3
Member
Posts: 248
Threads: 11
Joined: Jul 2011

' Wrote:Errr, I don't know. Some ppl have experiance using them, while others (me for example) don't. I have a feeling like they hate me. Lol.. When I try to CD someone, CMs works, while if someone CDs me, they don't. QQ

Same with me :(

[Image: PaFcC.png]
  Reply  
Offline Blaze
10-26-2011, 03:59 PM,
#4
Member
Posts: 1,482
Threads: 63
Joined: May 2009

They usually block anything below a TCD. TCD and above the distruption chances decrease with your ship size.. TCD will probably distrupt if you have a bomber or smaller ship..

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
  Reply  
Offline Stabby Dave
10-26-2011, 04:01 PM,
#5
Member
Posts: 341
Threads: 92
Joined: Jul 2011

' Wrote:Errr, I don't know. Some ppl have experiance using them, while others (me for example) don't. I have a feeling like they hate me. Lol.. When I try to CD someone, CMs works, while if someone CDs me, they don't. QQ

Tell me about it!

Even though better CM's have a better % chance of intercepting the missile, mathematically, spamming cheaper ones should be more efficient.
  Reply  
Offline Helo
10-26-2011, 04:20 PM,
#6
Member
Posts: 480
Threads: 28
Joined: Mar 2010

Enh.CM have 85% chances of intercepting missile
They have limited range..Not that you can fire CM when missile is 4k away. They work only within 1k from ship afaik. Firing 1-2 CMs when double missiles are inbound usually works.And Train CD have been designed to disrupt larger ships like Stork/Crane or battleships(Q_Q at ranseur immune to TCD)

Remember the ICMG
  Reply  
Offline Blaze
10-26-2011, 04:28 PM,
#7
Member
Posts: 1,482
Threads: 63
Joined: May 2009

' Wrote:Tell me about it!

Even though better CM's have a better % chance of intercepting the missile, mathematically, spamming cheaper ones should be more efficient.

Ya but the problem is you will run of CMs before the other guy uses 10 TCDs...

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
  Reply  
Offline Klaw117
10-26-2011, 04:31 PM,
#8
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

I've found CMs to be utterly useless. I have my CM Launcher in its own weapons group and despite having it spam ten, if not more CMs, I will always get disrupted. If the enemy is using TCDs, then you're REALLY screwed, even if there's a large gap between you and your enemy. The explosion range is so great that even if the CM intercepts the TCD, you'll get disrupted.

The only way I've gotten CMs to work is to weave around asteroids while spamming CMs and staying as far away as the enemy as I can. If an enemy gets closer than 3000 m from me, then I'll usually die (unless the ship chasing me is weaker than a bomber).

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline Stabby Dave
10-26-2011, 04:33 PM,
#9
Member
Posts: 341
Threads: 92
Joined: Jul 2011

Yeah, but even if I use basic CM (70%), if I spam 5 of them, 70% x 70% x70% x70% x 70%, it's got to be better hasn't it?

Same as tossing a coin. 50% chance of it being heads, but 5 in a row?
  Reply  
Offline Hielor
10-26-2011, 07:57 PM,
#10
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:The explosion range is so great that even if the CM intercepts the TCD, you'll get disrupted.
This.
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode