So, I read out the data from the game files to get me the stats of all weapons and put them all in a simple
textfile. This also includes station turrets though, but it's pretty clear which those are. Maybe it helps you guys
with the Wiki. Major downside for that is ... I don't have the prices. Don't need them.
I hope I sorted out all the errors now, took me several hours to get the missile-data to be read out correct etc.
Still, I'll base my excel sheet on this, maybe it helps others who want to make a sheet as well...
If you find errors, tell me.
Hm...Missile speed for Cruiser missiles seems to be incorrect (says 220, but ingame it says 160 ms). But I don't think it's a big error. (Or is the data on the info cards of the weapons maybe wrong, could that be?)
FLStat will provide you with all that information, and more, without having to go through the files. I suggest all wiki editors download and use that program.
Hmph...I didn't know about that program.
That would have saved me a lot of trouble, but heh... Good to know then, I guess.
Btw. your signature isn't up to date. 8|
Even found a link to the program's download quite fast... http://adoxa.110mb.com/freelancer/dlt.php?f=flstat
Was posted by someone earlier, I knew I saw someone talk about it. But ... I already made the list, so I didn't care.
Well, get the "accurate" data from there then. *shrugs*
EDIT: The prog still says 220 ms for Cruiser missiles...ingame says 160 ms.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
BS-turrets are mostly done. The range values of the new ones are still missing. Can't get them with FLStat so this list up there is quite useful after all (bow)
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.