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Factionalised SACs

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Factionalised SACs
Offline Hone
01-19-2012, 03:19 AM,
#1
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They're all exactly the same, so all they do is make getting a SAC a slightly more annoying process , as there are less bases you can buy one from. If your going to make factionalised SACs they should have the properties of their respective factions.

So why were they made at all, if they are the same?

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Offline Anonymous User
01-19-2012, 03:24 AM,
#2
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' Wrote:They're all exactly the same, so all they do is make getting a SAC a slightly more annoying process , as there are less bases you can buy one from. If your going to make factionalised SACs they should have the properties of their respective factions.

So why were they made at all, if they are the same?

Style - fitting colors for every faction ftw

]
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Offline Klaw117
01-19-2012, 03:24 AM,
#3
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Most likely because other people wanted faction-specific ACs.

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Offline farmerman
01-19-2012, 03:27 AM,
#4
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I figured it was just step 1. If they don't exist, you can't change or balance them at all. But if they're there, then stuff can happen. I like new looks though in any case.

Never noticed any issue with annoyances. They all are nicely located in a chief base of operations, and Freelancers even have 2 bases now.

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Offline Hone
01-19-2012, 03:28 AM,
#5
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' Wrote:Most likely because other people wanted faction-specific ACs.

But why? If theyr all the same it doesnt DO anything!

Except for that colour thing, and is that really what we're using dev time up with? Some colours?

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Offline Anonymous User
01-19-2012, 03:33 AM,
#6
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Yeah - switching colors takes very long

Q_Q-topic is worthless - lock eeet

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Offline kikatsu
01-19-2012, 03:40 AM,
#7
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It's for fun, variety.

For the same reason the devs make the conscious choice to change all unlawful gun effects to not all be red like they were in Vanilla .
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Offline Evan_
01-19-2012, 03:42 AM,
#8
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' Wrote:All they do is make getting a SAC a slightly more annoying process , as there are less bases you can buy one from.
If a SNAC got removed of a base, I'm quite sure it has nothing to do with it's color.
' Wrote:If your going to make factionalised SACs they should have the properties of their respective factions.
My factionalized SNAC uses faction colors and makes just the proper hole.
' Wrote:is that really what we're using dev time up with?
I don't know anyone using dev time than devs. Seriously Hone... what?


Thanks guys for the great colorful mayhem (among other stuff)!

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Offline Hone
01-19-2012, 04:56 AM,
#9
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' Wrote:I figured it was just step 1. If they don't exist, you can't change or balance them at all. But if they're there, then stuff can happen. I like new looks though in any case.

Never noticed any issue with annoyances. They all are nicely located in a chief base of operations, and Freelancers even have 2 bases now.

I just hope this is correct.

BTW this isnt a big deal, I was just.... surprised to find them all the same.

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Offline Valinor
01-19-2012, 10:07 AM,
#10
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I don't really see a problem with it, nor a reason to make a topic about it..

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