• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 217 218 219 220 221 … 547 Next »
Make Tradelanes and Gates easier to dock with

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Make Tradelanes and Gates easier to dock with
Flageolet
01-19-2012, 03:49 PM,
#1
Unregistered
 

Is there a way you could just increase the radius of the "sweet spot" in which the lane or gate starts dragging you in?

Maybe that would make npcs and large player ships get stuck in gates (and lanes, for players) less.

If yeah, please do it. Cant think of any negative side effects.
Reply  
Offline AndrzejB
01-19-2012, 08:11 PM,
#2
Member
Posts: 356
Threads: 15
Joined: Jul 2010

' Wrote:If yeah, please do it. Cant think of any negative side effects.
Traders running from pirates with more ease.

Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:[...] Outcasts get sniffy [...]
Bloody foreigners.
  Reply  
Offline AeternusDoleo
01-20-2012, 12:25 AM,
#3
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

For gates, I think we can. For lanes, no.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Prysin
01-20-2012, 12:30 AM,
#4
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

could you please fix the gate animation too so it doesnt get "cut off" at the edges when flying in 2nd person mode in a BS?

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline Hone
01-20-2012, 02:24 AM,
#5
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

You know I've always been curious about what a 2nd person style game would look like.

User was banned for: Griefing others
Time left: (Permanent)
Reply  
Offline AeternusDoleo
01-20-2012, 07:59 AM,
#6
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Confusing. Controlling your own character through the eyes of your enemy. Anyway. The BS animation clipping is inherent to the game never having been designed for huge ships. It's not on the fixes priority list.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Kaghuros
01-20-2012, 08:03 AM,
#7
Member
Posts: 267
Threads: 4
Joined: Jun 2009

Playing a game in the second person would be like virtual reality. The protagonists would be us.
Reply  
Offline Savi
01-20-2012, 08:23 AM,
#8
Member
Posts: 290
Threads: 14
Joined: Sep 2011

Haha, this would be cool, as my LSC allways if I don't get the right timing and I am not perfectly aligned to the lane or gate, it'll start making a hard turn like on a transport or rheinland turtle, even if I am 10m to the jump spot, which will eventually stuck me, and the only chance is to have patience to align perfectly so before the ship goes mad (steers right usually) the angle wouldn't affect the jump.

Last raid of Discovery 4.86
Bowex S-Convoy
LSC vs Geb
  Reply  
Offline Knjaz
01-20-2012, 08:49 PM, (This post was last modified: 01-20-2012, 08:49 PM by Knjaz.)
#9
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:For gates, I think we can. For lanes, no.

Even for Rheinland Cruiser? It became way worse for it's size at docking in Trade Lanes. Sometimes on par with Valor.
Reply  
Offline schlurbi
01-20-2012, 09:18 PM,
#10
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

^
Everyone above got troll'd. :mellow:

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode