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Dogfighting and Interdictors

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Dogfighting and Interdictors
Offline Vape
02-09-2012, 04:33 AM,
#1
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Posts: 1,543
Threads: 172
Joined: Oct 2007

To be honest, this is created in response to Fletcher's thread on thrusting.
(bow) You sir are brilliant, however this brings me to two things that it reminded me of

Back in 2008 I spent a brief period of time on the Star Wars Tides of War (henceforth ToW) mod and later on a private Clone Wars server.

Now to my knowledge, and from what I saw, they had managed to replicate dogfighting from the SW films (I think at least), no EK in the ToW mods. I believe they nuked it into oblivion, however I'm not 100% sure of the mechanics.

Is this feasible for Disco?

This is merely a suggestion.

Secondly, ToW also had interdictors (for those of you who don't know the star wars Expanded universe: http://starwars.wikia.com/wiki/Immobilizer_418_cruiser). This iirc was accomplished in game by using a mass AoE CD with an invisible projectile: In game I could see this specialist class of cruiser (lightly armed) or even retrofitted transports used to keep enemy fleets from running (would make battles more tactical) and possibly make it more imperative to choose battles carefully. Would personally love to see somthing like this in game.

Discuss.

[Image: sig2-1-1.png]
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Offline Bootsiuv
02-09-2012, 04:39 AM,
#2
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Posts: 637
Threads: 20
Joined: Oct 2010

Sounds like a neat idea with some merit.

My only concern is using such technology against a solo pirate, such as myself.

I enjoy using cm's to run away successfully....and it's really a foundation of my rp to run whenever faced with a lawful, at least on Ceridwen, as he doesn't like to waste time pewing with lawfuls when there is money to be made.

[Image: CRSJB.png]
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Offline Hone
02-09-2012, 04:51 AM, (This post was last modified: 02-09-2012, 04:51 AM by Hone.)
#3
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Posts: 4,577
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Joined: Jan 2010

Why? SW dogfighting is no more realistic than current freelancer dogfighting. And this is a freelancer mod, not a SW one.

User was banned for: Griefing others
Time left: (Permanent)
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Offline ryoken
02-09-2012, 04:53 AM,
#4
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Posts: 3,956
Threads: 173
Joined: May 2007

I would love to see no more engine kill option. I never use it, and CD all those who do. Which allows lots of free hits at times lol.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline SparkyRailgun
02-09-2012, 05:00 AM,
#5
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Posts: 1,454
Threads: 26
Joined: Jan 2012

It's relatively easy to remove the key for engine kill in the mod files, however due to it being clientside it could easily be reenabled by anyone with a little modding knowledge.

An exe hack to disable it would be fairly easy for those in the know, I believe.

I for one, support it. I only use it out of necessity, most of the time, and having a toggleable physics key is sorta dumb. I think a lack of EK would work well for Disco.

I say this as someone working on a mod with more realistic physics, so I'm fairly without bias here.:P

[Image: TQBpX.png]
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Offline Ursus
02-09-2012, 06:03 AM, (This post was last modified: 02-09-2012, 06:04 AM by Ursus.)
#6
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Posts: 3,853
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I am really bothered by EK physics... make no sense... but I use it *ALL* the time anyway. Nothing more senseless yet simultaneously wonderful as dropping a mine, using EK and turning to shoot it with CD while the enemy is making a turn

Discovery 24/7 Negotiating Tactics:

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Offline VoluptaBox
02-09-2012, 06:15 AM,
#7
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Posts: 2,453
Threads: 68
Joined: Sep 2010

EK is part of the game, always has. Besides, as stated, this isn't a SW mode. EK makes for different gameplay, no less tactical and no less fun than regular dogfights.

My input: do no remove.
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Offline Chase
02-09-2012, 06:18 AM,
#8
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Posts: 587
Threads: 42
Joined: Dec 2009

Not really sure on ToW physics... but as far as Engine Kill physics being wrong. Newton's laws disagree. All physics in Freelancer EXCEPT engine kill are ridiculous.

Though I do agree that a gravity well generating ship is a phenomenal idea though implementation would be nigh impossible with the Freelancer engine.

[Image: gcproject%20final_export.png]
Golden Chrysanthemum | Gateway Shipping
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Offline ryoken
02-09-2012, 07:19 AM,
#9
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Posts: 3,956
Threads: 173
Joined: May 2007

EK basically makes more agile fighters useless. All it does is allow everyone to joust like it was the dark ages. This is why my Liberator racks up kills everytime i use it. Wait till they EK, try to turn, CD them, and pound away as they figure out why they giving me a side profile to shoot.
Not to mention it looks damn silly to watch. Which is why i love chain firing CDs into fights i am not even a part of. Just to watch those who cannot fly without EK get pwned.:crazy:

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline DarthBindo
02-09-2012, 07:26 AM,
#10
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Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:EK basically makes more agile fighters useless. All it does is allow everyone to joust like it was the dark ages. This is why my Liberator racks up kills everytime i use it. Wait till they EK, try to turn, CD them, and pound away as they figure out why they giving me a side profile to shoot.
Not to mention it looks damn silly to watch. Which is why i love chain firing CDs into fights i am not even a part of. Just to watch those who cannot fly without EK get pwned.:crazy:
full missile fighters. Just saying. Win a joust every time.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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