Actually, yes please...
And I don't know Jack's best mate squat about systems and how they work in the mod, but I'd be willing to bet it's a five minute renaming job...
' Wrote:Actually, yes please...
And I don't know Jack's best mate squat about systems and how they work in the mod, but I'd be willing to bet it's a five minute renaming job...
' Wrote:You're right you don't and you'd lose that bet.
Be this as it may, if there's considerable work to put in, then no, adding zeros is not worth the time or effort, as at the end of the day it's only a minor thing...
Amount of work: Look up 3 system ID's, add a 0 to each and toss them back into the infocard base file.
Reason for needing to do so: Still unclear.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Have the systems listed in alpha then numerical order. You know, Omega-05 before Omega-56. In some cases that doesn't happen.
and here I figured that we'd have to rename many of the objects in said systems and surrouding systems (JH, Gates) along with modify the info cards on the bases in the system.