I keep hearing that ranges affect the accuracy of a combination of your weapons as well, not only the speed of your guns.
I mean, some peeps say that:
When you have a weapon combo of four guns of 700 ms with different ranges, the aim will not be perfect.
Is that really true or is the same projectile speed enough?
An example would be a combination of Krakens and Wyrms. While Wyrms and Krakens have 700 ms projectile speed, Krakens have 599m range while Wyrms have 700m range. I always thought that this combination would make your aiming cross perfect, because the amount of time the projectiles will reach to the spot will be the same. And ranges in snub combat are not important as you are always close to your opponent, and from further away you can't hit that small thing anyways.
Now I am told otherwise, that the thing is not only about speed but range/speed. If that's the case, the new krakens are insanely powerful now with even more speed, going pew pew pew pew pew everything... which I don't think is the case.
It effects accuracy in the sense that your Krakens won't hit when the crosshair says they will(will dissipate 100m further away). However, the aiming is fine.
' Wrote:It effects accuracy in the sense that your Krakens won't hit when the crosshair says they will(will dissipate 100m further away). However, the aiming is fine.
' Wrote:It effects accuracy in the sense that your Krakens won't hit when the crosshair says they will(will dissipate 100m further away). However, the aiming is fine.
' Wrote:Sorry but this doesn't make sense.
It does. What he means is that the crosshair will show up when it gets in range of your furthest shooting weapon. So it may be in range of your Wyrm at 700m so crosshair will show you; you press fire, but your Krakens wont hit him till he's at 600m.
The crosshair, as far as I know, does the math crunch to show you were you have to click so your pewpews hit the target.
I belive the problem is that:
If you have only guns that shoot at 700ms, the calculation will be done with that and the crosshair will be on the right place.
If you have only guns that shoot at 600ms, the calculation will be done with that and the crosshair will be on the right place.
However if you mix them up, the math will be prolly done with something like 650ms (I have no clue exactly tho), and there's a pretty good chance your 700ms guns will be shooting too far ahead, and your 600ms guns will be shooting too far behind.
Just assumption here, of course.
ADD: I don't think the only problem here is distance, it's the position as well... (If your target is moving from left to right, f.e.)
The range does not affect the position of the aiming reticule, only speed does since its the only factor when it comes down to calculating where the reticule is put. Veygaars example explains how range affects hitting the enemy ship quite well.
And when you have different projectile speeds, the average is taken into account. Despite a popular trend in combining projectile speeds, 90% of the people wont notice the difference of 50 or even 75ms.
' Wrote:It does. What he means is that the crosshair will show up when it gets in range of your furthest shooting weapon. So it may be in range of your Wyrm at 700m so crosshair will show you; you press fire, but your Krakens wont hit him till he's at 600m.
Exactly. I didn't think what I wrote was that ambiguous.