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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Turn the music OFF!

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Turn the music OFF!
Offline Adam_Spire
03-29-2012, 04:48 AM,
#1
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Posts: 1,226
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Joined: Aug 2009

I remember the Liberty combat music being so choppy and lackluster techo I just had to turn it off. There was even a "whoop" part in the combat music that sounds a lot like your shields coming back on line, but its not. Also various space system music is dull and not worth my time or ears.

I'm going to try to move some music files from the game and replace them with renamed Immediate Music files of the same format. Has anyone done this? Experienced any issues?


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Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Loken
03-29-2012, 07:46 AM,
#2
Phantom of Roussillon
Posts: 2,202
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Joined: Jun 2010

I replaced Gallia's music with stuff from Assassin's Creed for a while. It works fine.

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Offline SparkyRailgun
03-29-2012, 08:12 AM,
#3
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Posts: 1,454
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Joined: Jan 2012

Can't believe you find FL's music bad.
But yeah, you should experience no problem unless you encode in the wrong manner.

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Offline Swallow
03-29-2012, 08:21 AM,
#4
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Posts: 4,493
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Joined: Jun 2010

After hundreds hours of playing with native FL music....well imagine.

Once I replaced all ambient music with tracs from eve online...sounds well, and gives a uniq *atmosphere* to each region. Also all combat music I replaced with Immediate music tracks...All you need is just to convert sounds in a right format via any software able to do so.
The format should be .wav, if I am right, or .wma - it was year ago, so I don't remember. Just check the otiginal music.

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I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
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Offline SparkyRailgun
03-29-2012, 08:32 AM,
#5
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It's definately wav, but it's just an mp3 inside a wav.
There's an old tutorial here: http://www.swat-portal.com/php/forum/index...;threadID=12473

But I'm not sure how relevant it is now, Sound Recorder got nerfed in Vista and later.

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Offline Swallow
03-29-2012, 09:35 AM,
#6
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Posts: 4,493
Threads: 213
Joined: Jun 2010

tutorial about converting and dropping in needed folder? Isn't it too obvious?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Skullz
03-29-2012, 10:13 AM,
#7
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Posts: 1,225
Threads: 124
Joined: Apr 2010

I don't like the Freelancer music. It bores me to death. (All but the Gallic tunes, though I can't listen to em every time I go there)

I tend to just listen to normal music whilst am ingame. With music off. But then that doesn't turn the music fully off as it pops on several times, and you have to re-adjust the volume again, again.

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Offline Ursus
03-29-2012, 10:29 AM,
#8
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Could make an empty sound file and copy it over everything


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Offline Stefz
03-29-2012, 10:30 AM,
#9
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

That reminds me. Since I lost old FL music and sound files which I used, I'm gonna have to re-do everything again. And I just want to kill myself when that comes to my mind.

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Offline Narcotic
03-29-2012, 10:47 AM,
#10
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Well, I still like the FL music.

But the sounds... nah.
Replaced them with Hadimari's sound mod.

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