Well, based on what Cannon said when queried about why there were 3 Equipment slots on the juggernaut when realistically you'd only need 2 (jump drive/scanner module) that future modules/devices are coming.
What do you think they're will be?
Because honestly I can't think of anything else besides the ones that are here or will be.
Player docking... been wanted for several years to make carriers useful. We'll have it soon'¢
Cloaking. Here, pretty good for transports/battleships. Little tweaking needed for Gunboats, Fighters/Bombers/Freighters.
Jumping. Possible, most efficient when the scanner module/jump drive are on seperate ships.
What else could their be?
In addition, the number of module slots on the higher-order core upgrades makes me suspect future modules for bases are coming...
I find commodity factories to be interesting.
No, not to where a base could sustain itself even partially with its own factory, but in the same way cloaks/jumps/docking modules/scanner modules are only produceable via player bases, these commodities would only be availible from player bases.
They'd sell for quite high around Sirius. Perhaps more specific, higher quality commodities branching off from what are already here.
Coffee, Beer... But not only that, perhaps higher quality manufacturing equipment.
Biodomes, to keep the crew fed. And they'd essentially be self-sufficient, though perhaps a required periodic shipment of fertilizers would prevent them from being too easy to maintain.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Energy cells for extrapower. Doesn't make regen faster. EXTREMELY hard to make.
Or some type of engine upgrade where you just go a tiny bit faster or something idk
base: add biodomes, or some sort of solar absorbment for energy, if you're closer/more of a 'victim' to sunlight you can generate some energy for the station
or base types when you are constructing them..
eg battlestations
outposts
depots
The ability to deploy stationary cruisers and battleships within a radius of a station would be cool, they tend to be next to stations as it is to keep refueled and provisioned presumably.
I always thought attaching a NPC fighter wing to cruisers and gunboat/fighter wings to battleships would be nice however.
Quote:base: add biodomes, or some sort of solar absorbment for energy, if you're closer/more of a 'victim' to sunlight you can generate some energy for the station
or base types when you are constructing them..
eg battlestations
outposts
depots
just throwing ideas out there
That.
Base visuals would be nice along with different classes.
Battlestations ... more defense built in
Outposts... less required to maintain but less module slots