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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Should the CR assets be purged

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Poll: Should the CR assets be purged
You do not have permission to vote in this poll.
Yes
25.58%
11 25.58%
No
74.42%
32 74.42%
Total 43 vote(s) 100%
* You voted for this item. [Show Results]

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Should the CR assets be purged
Offline Ursus
04-26-2012, 06:26 PM,
#1
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Basic premise is that CR should never have been added to Freelancer-centric mod, and now that the official faction is gone, the assets should simply be flushed down the memory hole. This means eliminate the ID, the bases, the ships, etc. There are other factions that need the attention, and keeping this alive just sucks up limited resources from players and developers alike.

Opposite argument is that the faction makes the game a little more interesting, and the assets are already there so leave them alone.

Discuss your vote if you wish

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Snak5
04-26-2012, 06:28 PM,
#2
Banned
Posts: 1,165
Threads: 60
Joined: Aug 2011

Phantom-like. Discovery mod =/= this server only.

Keep it. It does not hurt anyone.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=128275
Time left: (Permanent)
Offline DarthBindo
04-26-2012, 06:30 PM,
#3
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

The CR is part of Discovery lore.
End story.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Offline Silver
04-26-2012, 06:31 PM,
#4
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

' Wrote:Phantom-like. Discovery mod =/= this server only.

Keep it. It does not hurt anyone.

That.

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
 
Offline Zukeenee
04-26-2012, 06:34 PM,
#5
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

Didn't the ID go open-use?

Not much of a "waste of resources" if its stuff is available to anyone who wants it. It's just another faction in the game now, I guess.

[Image: Zukeenee2.gif]
 
Offline AeternusDoleo
04-26-2012, 06:35 PM,
#6
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Basic premise is that CR should never have been added to Freelancer-centric mod, and now that the official faction is gone, the assets should simply be flushed down the memory hole. This means eliminate the ID, the bases, the ships, etc. There are other factions that need the attention, and keeping this alive just sucks up limited resources from players and developers alike.

Opposite argument is that the faction makes the game a little more interesting, and the assets are already there so leave them alone.

Discuss your vote if you wish
If yes, also remove:
- IMG BC
- All unlawful capitals bigger then gunboats
- All Zoner capitals with the exception of the carrier
- Phantom ships
'Cause these also draw "limited resources from players and developers alike".

Anyway, the decision on this has already been made. The ID will go public, the faction becomes part of the storyline as a small independent state out in the lower Taus. The faction will not be deleted. Not sure what the point of this thread is actually - CR has pretty much been finished as far as ships and weapons are. Their draw on dev resources is less then most other factions.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Zukeenee
04-26-2012, 06:38 PM,
#7
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

' Wrote:If yes, also remove:
- IMG BC
- All unlawful capitals bigger then gunboats
- All Zoner capitals with the exception of the carrier
- Phantom ships
'Cause these also draw "limited resources from players and developers alike".
Yes please.

[Image: Zukeenee2.gif]
 
Offline Ursus
04-26-2012, 06:40 PM,
#8
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Not sure what the point of this thread is actually
The point has been raised a couple of times, so I'm trying to measure the mood of the community instead of just those that post.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline ProwlerPC
04-26-2012, 06:41 PM,
#9
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

I got a better idea. Someone put together another CR faction.

I once actually got my hands on a CR ship sold to me. The mod change caused my ship to turn into a wooden toy. Now it's open :laugh: I gotta go get my ship back.

[Image: GMG_banner.png]
Offline Dusty Lens
04-26-2012, 06:43 PM,
#10
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Basic premise is that CR should never have been added to Freelancer-centric mod, and now that the official faction is gone, the assets should simply be flushed down the memory hole. This means eliminate the ID, the bases, the ships, etc. There are other factions that need the attention, and keeping this alive just sucks up limited resources from players and developers alike.

Opposite argument is that the faction makes the game a little more interesting, and the assets are already there so leave them alone.

Discuss your vote if you wish

There are other factions that need attention.

Ergo, take the time to remove all ships with the world colonial in the infocard.

This course of action will remove the time and energy drain placed on past devs, allowing 4.86 to have been released sooner. I think. Actually I guess Doom was done with these ages ago and he did the work as a personal project. But whatevs. Anyways, herd serf blerf kerf derf.

Amusingly cr lore and Gallic lore are pretty much in step if you look at it from the broad strokes perspective.
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