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  Discovery Gaming Community The Community Real Life Discussion
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Kinetic Void

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Kinetic Void
Offline kalelovil
05-29-2012, 10:04 AM, (This post was last modified: 05-29-2012, 11:02 AM by kalelovil.)
#1
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Joined: May 2012

If you are unaware of it so far, Kinetic Void may be of interest to members of this community.

It's an indie, free-form space combat and exploration game in the vein of Elite, Freespace, Freelancer, etc.

The player can pilot a variety of ship, from single seat fighters through to massive dreadnoughts and carriers; trading, waging war or undertaking mercenary jobs, and exploring within a randomly generated galaxy and faction system.
The game will keep track of your past actions, as well as the relations between factions and between each faction and yourself. Conflicts between them will erupt dynamically and the missions you choose to undertake, and for whom, affecting these conflicts.
There will also be a galaxy-wide supply and demand based dynamic economy for the player to partake in (or not). Fluctuations and changes taking place in this economy will affect (possibly through the player's actions) will affect factional power and geopolitics.

What particularly sets the game apart is its completely customisable module-based ship builder.
Assemble the ship you want out of blocks including hull sections, cargo sections, engines, weaponry, aesthetics, and a bridge; and then place a variety of modules inside those hull and cargo sections such as crew quarters, reactors, cargo bays, drone bays, fighter hangars, communications, targeting, life support, infirmaries and more.

On larger ships you will manage your crew and assign them to various stations on the ship, to engineering, weapons systems, boarding craft, etc., in a manner which sounds similar to the Silent Hunter series. Officers can be recruited and will give particular bonuses to your ship.
Directional and modular damage will play a role too, e.g. you best have bulkheads between your reactors and where enemy weapons can reach, and crew stationed near where your ship has been hit can be injured or killed.



The 3 man team behind it have a Kickstarter project currently running, as well as a steam group and a website where more information can be obtained. There have been some interesting articles on RockPaperShotgun and elsewhere covering the game.

They have a playable demo there of the ship builder and some pre-alpha combat, which is worth checking out.
http://kineticvoid.badlandstudio.com/the-ship-builder/

They're on about 57% funding with 2 days to go, so whether it will be funded or not remains to be seen. It needs everybody interested to chip in and spread the word.

http://www.kickstarter.com/projects/sean...netic-void

http://www.rockpapershotgun.com/2012/05/24...f-kinetic-void/

Kickstarter Pitch:
Development Videos: [url=http://www.youtube.com/playlist?list=PL890D647F0003DCA8]http://www.youtube.com/playlist?list=PL890D647F0003DCA8



[Image: afforh5s.grw.jpg]

[Image: kipoymki.fyf.jpg]
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Offline SparkyRailgun
05-29-2012, 10:31 AM,
#2
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Posts: 1,454
Threads: 26
Joined: Jan 2012

Your pictures are way too big.

The tech demo is ok, I guess, nothing spectacular.

[Image: TQBpX.png]
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Offline kalelovil
05-30-2012, 03:09 PM,
#3
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Posts: 2
Threads: 0
Joined: May 2012

10 hours left on the kickstarter.
They've gained a lot of momentum, but they'll need a late surge of support to get funded.

The $30 tier now gives alpha access.
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