• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 214 215 216 217 218 … 780 Next »
Dear devs and admins:

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (14): 1 2 3 4 5 … 14 Next »
Dear devs and admins:
Online sindroms
07-22-2012, 09:11 PM,
#1
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

I as well as my friends have been discussing this topic for some time now and I wanted to let the community voice their opinion on this:

POBs, while a great addition to the Discovery mod, have made the server unstable. Tenths of people are wasting hours of ingame time assaulting solars with little to no RP to spite the players, who have constructed them. The lag caused by such assaults on a daily level prevents any chance for players to engage in a territorial battle like the ones between LN and RM or OC and Corsairs just to name a couple.



The problem here is that PoBs cannot be made invoulnerable because the attackers would whine and they cannot be made easier to kill, otherwise the owners will whine.




So the only fair solution would be to remove them altogeather along with any and all items constructed on them.



That is a radical solution, but frankly I myself do not remember the last time when the server was stable enough during peak times, suddenly spazzing out because of a battle in Omega 3, for example.

I have been in skype calls with the owners of a few bases, which get attacked on a regular bases. If the will be destroyed, they plan to rebuild them, so there is no reason to think such problems will solve themselves.




I am not against PoBs, I am not against the items you create or the group effort needed in order to do so, but perhaps, just perhaps, this addition to the mod was not needed. The software is unstable enough as it is without this.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline ProwlerPC
07-22-2012, 09:18 PM,
#2
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

The server stability is the only issue I see. I can make a valid case to remove all guns as well too. But in this case here I find the server stability to be an issue and I would believe that a solution less extreme an be found.

[Image: GMG_banner.png]
Reply  
Offline Eduard
07-22-2012, 09:38 PM,
#3
Member
Posts: 1,102
Threads: 123
Joined: Dec 2011

It's true that POB have opened the door to a lot of ooRP rages, sieges which lack RP...and a great catalyst for server instability and crashes


I agree it is time consuming, but we're all here to consume our time in playing disco, and, when you make or attack a base, it's assumed that you are aware of the time that you need to waste and put into such an effort, so if you think that ,,time consuming" is a problem or you think it isn't worth it, you simply don't make or siege a base...there will be many other who will...So, in my opinion, i see no problem regarding the consumption of personal time regarding bases

But, few things that I find dissapointing, is like I said, it opens the door to a lot of ooRP raging.People despising other people, and guess what, the bases are in the middle of this rages.

I also saw a number of people re-engaging, in order to siege, or defend a base

And the server lag and crashes whenever a siege comes out...uugh...it's ugly!

Now...what would be the rewards?Well, for a base owner...there would be just a few items that...in the long way...have no great utility or are actually useless.While for the attackers...well...just a filled satisfaction that they made the base owners annoyed by taking out their base

(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
Reply  
Offline Dusty Lens
07-22-2012, 10:04 PM,
#4
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

I feel many opinions about some of the things which have been added, which I'll address here once I'm done jump barge trading for stupid amounts of lolmoney.

Edit: Please do not take the above as a suggestion that jump trading is stupid or broken beyond belief. Please, instead, give attention to an entirely different part of the game than one I personally make use of.
Reply  
Offline pitockm
07-22-2012, 10:05 PM,
#5
Member
Posts: 471
Threads: 23
Joined: Dec 2011

well...just 1 solution i got in mind.

each player Official faction will get a NPC base, means it can be Destroyed Only by

Admins....+Forum RP+ In game events, other than Non-Rp Base Sieges.

bases will have cloaks/jump drives..etc.

who can access the base?..for example : Base of LN = just [LN] Tagged chars can dock.

any LN lads who wants cloak/jump drive/ anything else that needs Base, must ask in

LN RP Forum Channel. once he/she got approved, he/she will be able to buy the

mentioned Device. ---------------as i said..its just an Example. anything needs to

change, will change.
Reply  
Offline Daedric
07-22-2012, 10:11 PM,
#6
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Yes, remove a feature that the majority of the server enjoys. By majority, I mean everyone enjoying cloaks, jumps, docking mods, and PoBs themselves.

We could, you know, do the intelligent thing and find a way to stabilize the server.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline lw'nafh
07-22-2012, 10:12 PM,
#7
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

' Wrote:Yes, remove a feature that the majority of the server enjoys. By majority, I mean everyone enjoying cloaks, jumps, docking mods, and PoBs themselves.

We could, you know, do the intelligent thing and find a way to stabilize the server.
I get the strangest feeling that short of making bases invincible (and thus removing the need to siege them endlessly, cue Omega-3), removing them would be the only viable way to keep server stability.

вellυм ѕe ιpѕυм aleт
  Reply  
Offline Nicolas
07-22-2012, 10:13 PM,
#8
Member
Posts: 317
Threads: 8
Joined: Dec 2009

' Wrote:well...just 1 solution i got in mind.

each player Official faction will get a NPC base, means it can be Destroyed Only by

Admins....+Forum RP+ In game events, other than Non-Rp Base Sieges.

bases will have cloaks/jump drives..etc.

who can access the base?..for example : Base of LN = just [LN] Tagged chars can dock.

any LN lads who wants cloak/jump drive/ anything else that needs Base, must ask in

LN RP Forum Channel. once he/she got approved, he/she will be able to buy the

mentioned Device. ---------------as i said..its just an Example. anything needs to

change, will change.


Your post is made of win.

Too bad I already can imagine all the QQ about officials coming soon...

[Image: 23itcu1.jpg]
Reply  
Offline Daedric
07-22-2012, 10:14 PM,
#9
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:I get the strangest feeling that short of making bases invincible (and thus removing the need to siege them endlessly, cue Omega-3), removing them would be the only viable way to keep server stability.

This is because you likely do not understand what it is you're talking about. Not trying to insult or flame ya, just sayin'.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Online sindroms
07-22-2012, 10:16 PM,
#10
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

' Wrote:ease do not take the above as a suggestion that jump trading is stupid or broken beyond belief. Please, instead, give attention to an entirely different part of the game than one I personally make use of.


It is. That is why JZ are still alive. It is horribly broken, once you clear all the RP boundaries, but such things these days are done through skype, not ingame actions.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Pages (14): 1 2 3 4 5 … 14 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode