We've deployed a few base functionality updates. They are:
/base setmasterpwd
This command allows a base administrator to easily change the master password.
/base rep
This command sets the affillation of the base to that of the base administrator issuing the command.
When a base affillation is set, players will be hostile or friendly to the base based on their NPC reputations rather than their tag/ship name. The base will override the NPC reputations if the base administrator has explicitly defined a tag as being friendly (or hostile).
Weapons platform AI
The weapons platform AI has been updated. The anti-fighter/bomber platform should fire faster now.
Others
Various bugs related to jumpdrive and docking modules have been fixed.
Proud member of "the most paranoid group of people in the community"
The /base rep should be especially useful. However, to what extent does it affect the base's interactions? For example, a base set to fire at everything except those tags added, and NPC faction X. Are all players with an X ID able to dock at the base, or just get by without being shot (by setting it the base-X rep to neutral)?
' Wrote:The /base rep should be especially useful. However, to what extent does it affect the base's interactions? For example, a base set to fire at everything except those tags added, and NPC faction X. Are all players with an X ID able to dock at the base, or just get by without being shot (by setting it the base-X rep to neutral)?
I think it means if someone set Molly rep it means anyone with at least neutral molly npc rep wont be shoot by base
Just to clarify how this works so people don't get confused:
- When you set a rep with an appropriate base administrator character the plugin will tell you "OK, base affiliation set to <insert faction>"
- When you undock, the base will -still- show as an object without IFF, scanning it does not get you the IFF of the base.
- When anything that is hostile to your faction enters the system the base is in, the playerbase (and all it's turrets) automatically configure themselves to be hostile to the entering player.
With the fix to the turret firing rate, this can turn bases into quite the strongpoints now.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.